Field guide

Mobs

Every invader, documented alphabetically with combat details, drops, spawn eggs, and an interactive textured model.

Meet the six optional IM Mutant Monsters variants, or add Vanilla and other-mod invaders to the configured roster.

Optional Infernal Mobs modifiers can strengthen eligible IM invaders according to their Nexus wave.

Wave enemies can receive random weapons and armor, active shields and saved harmful arrow effects. Their theme selects the purchase roster. Pumpkin and melon helmets grant protection while worn; per-mob spawn locations select the wave environment.

To build your own army, read Versus mob unlocks, purchases and Auto Buy. An additional Versus Catalyst recruits an unbound living mob; recruited creatures are removed when that army ends.

Optional Tiny Skeletons integration adds baby variants to the Skeleton, Stray, Bogged, Parched and Wither Skeleton families, including special loadouts and abilities.

Customize the roster with mob modes and attack targets, and adjust abilities and base stats per entity. Built-in pool limitations are explained in that guide.

Build your own invasion roster with Custom Themes, or combine active mobs into Custom Squads with shared costs and member counts.

Build a Versus army with combat upgrades and exclusive family recruitment. Conversion preserves existing Nexus bindings and removes recruits with the army at match end.

Read the field rules for Burrower crawling, timed mining, Player Nexus distractions, Wither Skeleton groups and Mystery Zombie death-release teams.

Spawn eggs

The Spawn Egg Reference lists all registered built-in eggs, preset tiers/flavours and optional integration eggs. Entity IDs are not egg item IDs; some wave variants have no dedicated egg. At an active Nexus, compatible IM eggs also receive invasion equipment and purchased Versus upgrade rolls, including dispenser spawns and egg offspring.

Shared mechanics: acquired combat targets and exceptions, Infernal rolls for configured natural invaders, current mob presets and Drowned weapon/projectile behavior.

Engineer, Piglin and Hoglin zombification

In Minecraft 26.3 / NeoForge, overworld-piglin-conversion=on is the server default. Set it to off in config/invasion_config.cfg, or use Main Config in the configuration editor, to stop Overworld conversion checks for vanilla Piglins, Piglin Brutes and Hoglins, and living IM Engineers and Piglin Throwers. Outside the Overworld, normal environmental and immunity rules remain. Existing zombified mobs are not reverted.

The two living IM converters require enabled AI and an environment where Piglins zombify. After roughly 15 seconds they convert; losing those conditions resets the timer. Other mods can veto conversion. They retain attributes, current health, equipment, Nexus binding, mob-cap participation, target and persistent data, and receive ten seconds of Nausea. Already undead Pigman Zombies and Zombified Piglins are separate families, not additional living conversion stages. Zombified variants can also spawn directly and have separate registry entries and ability settings.

Additional mob drops

Five siege and Nether mobs have dedicated item loot in the current Minecraft 26.3 / NeoForge source. The default item ranges below are independent of their Small Remnants death hooks and contain no Looting scaling. Datapacks may alter the item tables; follow each mob's link for its full drop list.

MobDefault item dropsSmall Remnants
Big ThrowerRotten Flesh: 0–2; TNT: 0–11 guaranteed + 25% chance of 1 extra
BurrowerRotten Flesh: 0–2; Dirt: 0–225% chance of 1
ImpFire Charge: 0–125% chance of 1
Piglin ThrowerRaw Porkchop: 3–6; Iron Ingot: 0–11 guaranteed + 25% chance of 1 extra
ThrowerRotten Flesh: 0–2; Cobblestone: 1–21 guaranteed + 25% chance of 1 extra

Raw Porkchops come from the living Piglin Thrower's own table, independently of vanilla Piglin loot. The three Thrower entries above can drop a second Remnant because the shared 25% roll also runs. Small Remnants remain a crafting resource.

Big Pumpkin drops a Carved Pumpkin and grants nearby players Enchanted Golden Apple effects; its candy burst consists of particles. Pumpkin helmets have a 50% drop roll and can create a Ghost while a living boss is loaded. Bug Clawer uses Spider loot and the adult 25% Small Remnants roll.

A–F

IM Armed Zombie Spawn Egg

Armed Zombie

Tier 1 sword-bearing zombie variant.

silverfish spawn egg family icon

Big Pumpkin

Fireproof hopping boss with pumpkin reinforcements and Ghost-assisted healing.

IM Big Thrower Spawn Egg

Big Thrower

Tier 2 siege monster and boulder thrower.

IM Blaze Spawn Egg

Blaze

Flying ranged attacker that bombards the Nexus.

IM Bogged Spawn Egg

Bogged

Poison-arrow skeleton adapted for invasions.

Bogged Tier 2 family icon

Bogged Tier 2

Poison-arrow invader with its own Tier-2 configuration.

IM Breeze Spawn Egg

Breeze

Wind-charge flyer with a direct close-range Nexus attack.

spider spawn egg family icon

Bug Clawer

Narrow six-legged predator that grabs one enemy and carries it away.

IM Burrower Spawn Egg

Burrower

Supported floor, wall and ceiling crawler; digs when no complete crawl route reaches its objective.

IM Cave Spider Spawn Egg

Cave Spider

Fast climber with difficulty-scaled poison.

Charger Zombie family egg icon

Charger Zombie

A Brute that lifts surviving dash victims and throws them away from the Nexus, leaving the core exposed.

IM Creeper Spawn Egg

Creeper

Explosive support unit and obstacle breaker.

Devil Mask family spawn egg

Devil Mask

A flying, fireproof mask that strengthens a host and can steal an enemy invader in Versus.

IM Drowned Spawn Egg

Drowned

Amphibious zombie with optional trident attacks.

Drowned Brute family icon

Drowned Brute

An amphibious, fireproof Tier-3 invader with a dedicated layered head model.

IM Elder Guardian Spawn Egg

Elder Guardian

Aquatic invader with a faster Nexus beam and Mining Fatigue.

Ender Zombie family spawn egg

Ender Zombie

A terrain-stealing Zombie with a living Shulker helmet that teleports with it when hurt.

IM Enderman Spawn Egg

Enderman

Teleporting siege mob that carries blocking terrain.

IM Endermite Spawn Egg

Endermite

Teleports defenders away; repeatedly attacks an undefended Nexus.

IM Fat Zombie Spawn Egg

Fat Zombie

Growing devourer with a rare, faster Homer variant.

Flying Creeper family egg icon

Flying Creeper

A walking IM Creeper that flies over walls when the air route is shorter and breaches obstacles only when movement fails.

Flying Eye family spawn egg

Flying Eye

A flying eye that immobilizes and blinds a victim; thrown Eyes of Ender can lure it away.

Freeze family spawn egg

Freeze

A snowball-shooting flyer with four orbiting projectile shields and fire-rescue support.

Frost Skeleton family egg

Frost Skeleton

Cold-arrow invader; 3 Rift Flux.

Frost Skeleton Tier 2 family egg

Frost Skeleton Tier 2

Cold sniper and tower builder; 4 Rift Flux.

G–M

N–S

One Eye family spawn egg

One Eye

A 100-health siege golem that throws Flying Eyes and clears allowed obstacles with spaced strikes.

IM Parched Spawn Egg

Parched

Desert skeleton with weakening arrows.

Parched Tier 2 family icon

Parched Tier 2

Weakness-arrow invader with independently configurable Tier-2 abilities.

IM Phantom Spawn Egg

Phantom

Flying swooper and aerial Nexus attacker.

IM Piglin Thrower Spawn Egg

Piglin Thrower

Living Tier 2 siege unit with explosive iron balls.

IM Pigman Engineer Spawn Egg

Pigman Engineer

Siege builder, bridge layer, and miner.

IM Pigman Zombie Spawn Egg

Pigman Zombie

Tiered fireproof Nether fighter.

Pigman Zombie Brute family icon

Pigman Zombie Brute

A fireproof Tier-3 Pigman charger that can traverse lava.

silverfish spawn egg family icon

Pumpkin Ghost

Collects dropped Pumpkins and throws healing minions at a broken Big Pumpkin.

Iron Ball Spawn Egg

Rolling Iron Ball

Momentum-driven siege mob; heats up, breaks walls and resists damage.

IM Shroom Bandit Spawn Egg

Shroom Bandit

Steals supplies, equips enemies and builds with collected blocks.

IM Silverfish Spawn Egg

Silverfish

Infesting infiltrator and saboteur.

IM Skeleton Spawn Egg

Skeleton

Ranged invader and Nexus archer.

Skeleton Breacher family egg icon

Skeleton Breacher

A Tier-1 skeleton with a Multishot crossbow that clears blocked routes with TNT and retreats before detonation.

Skeleton Builder family egg icon

Skeleton Builder

A Dirt-building skeleton engineer that switches to a bow and leaves summoning gravestones on siege towers.

Skeleton Tier 2 family icon

Skeleton Tier 2

Ordinary arrows; a dedicated ranged specialist with configurable sniping and tower building.

IM Slime Spawn Egg

Slime

Item-absorbing bouncing invader.

IM Speedy Zombie Spawn Egg

Speedy Zombie

Doubled movement with normal 1× tool-based mining.

Speedy Zombie Brute family icon

Speedy Zombie Brute

Fast Tier-3 Zombie with normal 1× mining.

IM Spider Spawn Egg

Spider

Climbing melee and support invader.

Stone Minion family spawn egg

Stone Minion

A slow stone walker that deflects arrows, ignores knockback and crosses liquid along the bottom.

Stone Spirit family spawn egg

Stone Spirit

A tougher stone walker that consumes lava sources to create Nexus-bound Stone Minions.

IM Stray Spawn Egg

Stray

Slowing ranged skeleton.

Stray Tier 2 family icon

Stray Tier 2

Slowing arrows paired with configurable sniper and tower abilities.

T–Z

IM display names

The IM prefix identifies these Invasion Mod mobs and their dedicated spawn eggs. The Mystery Zombie deliberately displays IM ????; the question marks are its name. The wiki uses “Mystery Zombie” as its readable guide title.

Registry ID / guideMob nameSpawn egg name
invmod:stone_spiritIM Stone SpiritIM Stone Spirit Spawn Egg
invmod:stone_minionIM Stone MinionIM Stone Minion Spawn Egg
invmod:iron_ball_mobIM Iron BallIM Iron Ball Spawn Egg
invmod:shroom_banditIM Shroom BanditIM Shroom Bandit Spawn Egg
invmod:mystery_zombieIM ????No dedicated egg; see mob guide.

The rolling mob is invmod:iron_ball_mob; the separate invmod:iron_ball projectile is named Iron Ball without IM. Do not substitute the projectile ID when summoning the rolling mob. Display names do not rename registry entries, configuration keys or saved mobs. Copy item IDs from the spawn-egg reference.