To build your own army, read Versus mob unlocks, purchases and Auto Buy. An additional Versus Catalyst recruits an unbound living mob; recruited creatures are removed when that army ends.
Optional Tiny Skeletons integration adds baby variants to the Skeleton, Stray, Bogged, Parched and Wither Skeleton families, including special loadouts and abilities.
Customize the roster with mob modes and attack targets, and adjust abilities and base stats per entity. Built-in pool limitations are explained in that guide.
Build a Versus army with combat upgrades and exclusive family recruitment. Conversion preserves existing Nexus bindings and removes recruits with the army at match end.
Read the field rules for Burrower crawling, timed mining, Player Nexus distractions, Wither Skeleton groups and Mystery Zombie death-release teams.
Spawn eggs
The Spawn Egg Reference lists all registered built-in eggs, preset tiers/flavours and optional integration eggs. Entity IDs are not egg item IDs; some wave variants have no dedicated egg. At an active Nexus, compatible IM eggs also receive invasion equipment and purchased Versus upgrade rolls, including dispenser spawns and egg offspring.
Shared mechanics: acquired combat targets and exceptions, Infernal rolls for configured natural invaders, current mob presets and Drowned weapon/projectile behavior.
Engineer, Piglin and Hoglin zombification
In Minecraft 26.3 / NeoForge, overworld-piglin-conversion=on is the server default. Set it to off in config/invasion_config.cfg, or use Main Config in the configuration editor, to stop Overworld conversion checks for vanilla Piglins, Piglin Brutes and Hoglins, and living IM Engineers and Piglin Throwers. Outside the Overworld, normal environmental and immunity rules remain. Existing zombified mobs are not reverted.
- Pigman Engineer becomes a Zombified Engineer.
- Piglin Thrower becomes a Zombified Piglin Thrower; subsequent throws use lava boulders.
- Vanilla Piglins and Piglin Brutes become vanilla Zombified Piglins; vanilla Hoglins become vanilla Zoglins. This differs from invasion replacement.
- IM Hoglin has no vanilla zombification timer. It remains distinct from IM Zoglin.
The two living IM converters require enabled AI and an environment where Piglins zombify. After roughly 15 seconds they convert; losing those conditions resets the timer. Other mods can veto conversion. They retain attributes, current health, equipment, Nexus binding, mob-cap participation, target and persistent data, and receive ten seconds of Nausea. Already undead Pigman Zombies and Zombified Piglins are separate families, not additional living conversion stages. Zombified variants can also spawn directly and have separate registry entries and ability settings.
Additional mob drops
Five siege and Nether mobs have dedicated item loot in the current Minecraft 26.3 / NeoForge source. The default item ranges below are independent of their Small Remnants death hooks and contain no Looting scaling. Datapacks may alter the item tables; follow each mob's link for its full drop list.
| Mob | Default item drops | Small Remnants |
|---|---|---|
| Big Thrower | Rotten Flesh: 0–2; TNT: 0–1 | 1 guaranteed + 25% chance of 1 extra |
| Burrower | Rotten Flesh: 0–2; Dirt: 0–2 | 25% chance of 1 |
| Imp | Fire Charge: 0–1 | 25% chance of 1 |
| Piglin Thrower | Raw Porkchop: 3–6; Iron Ingot: 0–1 | 1 guaranteed + 25% chance of 1 extra |
| Thrower | Rotten Flesh: 0–2; Cobblestone: 1–2 | 1 guaranteed + 25% chance of 1 extra |
Raw Porkchops come from the living Piglin Thrower's own table, independently of vanilla Piglin loot. The three Thrower entries above can drop a second Remnant because the shared 25% roll also runs. Small Remnants remain a crafting resource.
Big Pumpkin drops a Carved Pumpkin and grants nearby players Enchanted Golden Apple effects; its candy burst consists of particles. Pumpkin helmets have a 50% drop roll and can create a Ghost while a living boss is loaded. Bug Clawer uses Spider loot and the adult 25% Small Remnants roll.
A–F

Armed Zombie
Tier 1 sword-bearing zombie variant.

Big Pumpkin
Fireproof hopping boss with pumpkin reinforcements and Ghost-assisted healing.

Big Thrower
Tier 2 siege monster and boulder thrower.

Blaze
Flying ranged attacker that bombards the Nexus.

Bogged
Poison-arrow skeleton adapted for invasions.

Bogged Tier 2
Poison-arrow invader with its own Tier-2 configuration.

Breeze
Wind-charge flyer with a direct close-range Nexus attack.

Bug Clawer
Narrow six-legged predator that grabs one enemy and carries it away.

Burrower
Supported floor, wall and ceiling crawler; digs when no complete crawl route reaches its objective.

Cave Spider
Fast climber with difficulty-scaled poison.

Charger Zombie
A Brute that lifts surviving dash victims and throws them away from the Nexus, leaving the core exposed.

Creeper
Explosive support unit and obstacle breaker.

Devil Mask
A flying, fireproof mask that strengthens a host and can steal an enemy invader in Versus.

Drowned
Amphibious zombie with optional trident attacks.

Drowned Brute
An amphibious, fireproof Tier-3 invader with a dedicated layered head model.

Elder Guardian
Aquatic invader with a faster Nexus beam and Mining Fatigue.

Ender Zombie
A terrain-stealing Zombie with a living Shulker helmet that teleports with it when hurt.

Enderman
Teleporting siege mob that carries blocking terrain.

Endermite
Teleports defenders away; repeatedly attacks an undefended Nexus.

Fat Zombie
Growing devourer with a rare, faster Homer variant.

Flying Creeper
A walking IM Creeper that flies over walls when the air route is shorter and breaches obstacles only when movement fails.

Flying Eye
A flying eye that immobilizes and blinds a victim; thrown Eyes of Ender can lure it away.

Freeze
A snowball-shooting flyer with four orbiting projectile shields and fire-rescue support.

Frost Skeleton
Cold-arrow invader; 3 Rift Flux.

Frost Skeleton Tier 2
Cold sniper and tower builder; 4 Rift Flux.
G–M

Ghast
Long-range flying Nexus attacker.

Gift Zombie
A one-block-high scavenger that destroys loose items and turns every ten collected items into a random reward on death.

Guardian
Aquatic Nexus attacker that can evolve after squid kills.

Hoglin
Living heavy charger with Hoglin loot.

Homer
A rare Fat Zombie with its own model, a visible Homer nametag and twice the movement speed.

Husk
Desert zombie with hunger attacks.

Husk Brute
A heavy desert invader whose unarmed attacks inflict Hunger.

Imp
Fireproof weapon scavenger.

Jumping Frost Spider
Pouncing frost attacker; 5 Rift Flux.

Jumping Spider
Pouncing spider invader.

Jumping Zombie
High jumps and fast swimming; no Drowned conversion.

Jumping Zombie Brute
A heavy Zombie Brute combining a knockback charge with configurable high jumps and fast swimming.

Lava Creeper
A lava-leaving crawler that primes after a surviving hit and permanently cools into stone on contact with water.

Magma Cube
Item-eating Nether cube and Nexus attacker.

Mini Squid
An amphibious attacker that grips a victim’s face and carries them to water to drown them.

Mole
A peaceful miner that tunnels toward the Nexus with a pickaxe and shovel, building Dirt routes beneath your defenses.

Mother Spider
Giant reproducer that expands the swarm.

Mystery Zombie
Silent rare Zombie whose death release can join the opponent in Versus.
N–S

One Eye
A 100-health siege golem that throws Flying Eyes and clears allowed obstacles with spaced strikes.

Parched
Desert skeleton with weakening arrows.

Parched Tier 2
Weakness-arrow invader with independently configurable Tier-2 abilities.

Phantom
Flying swooper and aerial Nexus attacker.

Piglin Thrower
Living Tier 2 siege unit with explosive iron balls.

Pigman Engineer
Siege builder, bridge layer, and miner.

Pigman Zombie
Tiered fireproof Nether fighter.

Pigman Zombie Brute
A fireproof Tier-3 Pigman charger that can traverse lava.

Pumpkin Ghost
Collects dropped Pumpkins and throws healing minions at a broken Big Pumpkin.

Rolling Iron Ball
Momentum-driven siege mob; heats up, breaks walls and resists damage.

Shroom Bandit
Steals supplies, equips enemies and builds with collected blocks.

Silverfish
Infesting infiltrator and saboteur.

Skeleton
Ranged invader and Nexus archer.

Skeleton Breacher
A Tier-1 skeleton with a Multishot crossbow that clears blocked routes with TNT and retreats before detonation.

Skeleton Builder
A Dirt-building skeleton engineer that switches to a bow and leaves summoning gravestones on siege towers.

Skeleton Tier 2
Ordinary arrows; a dedicated ranged specialist with configurable sniping and tower building.

Slime
Item-absorbing bouncing invader.

Speedy Zombie
Doubled movement with normal 1× tool-based mining.

Speedy Zombie Brute
Fast Tier-3 Zombie with normal 1× mining.

Spider
Climbing melee and support invader.

Stone Minion
A slow stone walker that deflects arrows, ignores knockback and crosses liquid along the bottom.

Stone Spirit
A tougher stone walker that consumes lava sources to create Nexus-bound Stone Minions.

Stray
Slowing ranged skeleton.

Stray Tier 2
Slowing arrows paired with configurable sniper and tower abilities.
T–Z

Tar Zombie
Persistent burning and fire spread; extinguished by water.

Thrower
Long-range boulder siege unit.

Warden
XP-healing boss with ranged sonic attacks on the Nexus.

Wildfire
Optional Friends & Foes boss with Nexus shield-fragment volleys.

Witch
Potion-based invasion support.

Wither
Boss-class flying Nexus attacker.

Wither Skeleton
Same-Nexus group fighter; four gathered members can merge into a Wither.

Wither Skeleton Builder
A fire-immune Nether-brick engineer with ranged defense, red summoning gravestones and a four-block Wither aura.

Wither Skeleton Tier 2
Fireproof Wither-family invader with Tier-2 sniping defaults.

Wolf
Respawning allied Nexus defender.

Zoglin
Heavy charger and obstacle breaker.

Zombie
Tiered frontline invader.

Zombie Brute
Unpushable Tier 3 charging attacker.

Zombie Builder
Brick-building terrain specialist.

Zombie Miner
Pickaxe-equipped Engineer with normal 1× tool-based mining.

Zombie Villager
Converted Villager with Nexus pathing.

Zombie Villager Brute
Tier-3 Zombie combat with the Zombie Villager appearance.

Zombified Engineer
Fireproof siege builder and converted Engineer.

Zombified Piglin
Tiered Nether miner retaining vanilla anger.

Zombified Piglin Brute
Pigman Brute combat with a separately textured modern Piglin head.

Zombified Piglin Thrower
Fireproof Tier 2 siege unit with lava boulders.

IM display names
The IM prefix identifies these Invasion Mod mobs and their dedicated spawn eggs. The Mystery Zombie deliberately displays IM ????; the question marks are its name. The wiki uses “Mystery Zombie” as its readable guide title.
| Registry ID / guide | Mob name | Spawn egg name |
|---|---|---|
invmod:stone_spirit | IM Stone Spirit | IM Stone Spirit Spawn Egg |
invmod:stone_minion | IM Stone Minion | IM Stone Minion Spawn Egg |
invmod:iron_ball_mob | IM Iron Ball | IM Iron Ball Spawn Egg |
invmod:shroom_bandit | IM Shroom Bandit | IM Shroom Bandit Spawn Egg |
invmod:mystery_zombie | IM ???? | No dedicated egg; see mob guide. |
The rolling mob is invmod:iron_ball_mob; the separate invmod:iron_ball projectile is named Iron Ball without IM. Do not substitute the projectile ID when summoning the rolling mob. Display names do not rename registry entries, configuration keys or saved mobs. Copy item IDs from the spawn-egg reference.