Version History
Changelog
Player-facing changes reconstructed from the repository's commit history. Loader-specific port commits are consolidated into their matching feature entries.
There are currently no unreleased changes. Unless noted otherwise, features are maintained across NeoForge 26.2, Fabric/Quilt 26.2, NeoForge 1.21.1, and Forge/NeoForge 1.20.1.
1.0.0 — August 11, 2026
- Added a phase-aware Nexus HUD with updated wave delays.
- Added catalyst wave skipping: normal, Stable, and Strong catalysts advance 1, 5, and 10 waves.
- Added the Zombie Miner engineer variant.
- Added Tar Zombie variants to themed wave pools.
- Allowed Zombie Brutes to spawn as babies.
- Added migration for legacy Nexus storage and automatic replacement of legacy Nexus blocks.
- Nighttime IM spawns now require an active invasion on Hard difficulty.
- Civilians killed by IM mobs are converted, and invaders prioritize visible player allies.
- Blocked wave spawns are retried; stalled phases now time out after two minutes.
- IM tridents can damage the Nexus, while projectiles are rejected as invalid wave spawn entities.
- Fixed wave transitions, kill tracking, phase filtering, and duplicate entity IDs after respawning.
- Fixed Creeper chain explosions, Drowned sprinting, Breeze targeting, Phantom targeting, and Silverfish air-target selection.
- Fixed golem targeting, spider egg persistence, trident attacks, and tier-health stability.
- Added missing entity and zombie-variant display names and removed texture fringes from thrown entities.
0.15.0 — August 10, 2026
- Replaced the old wave system with persistent, budget-based phases.
- Added the IM Ghast with Nexus targeting, corrected fireball trajectories, and wave-based helmets.
- Added the Zombie Builder engineer variant with a bounded replacement chance and corrected spawn egg rendering.
- Added optional Tiny Skeletons support, special abilities, equipment fixes, and baby Skeleton, Bogged, Wither Skeleton, and Parched variants.
- Added helmet support for IM Blazes and corrected helmet placement across supported Minecraft versions.
- Improved Nexus cleanup, Silverfish recovery, mob-death handling, and wave selection weights.
0.14.0 — August 10, 2026
- Added item-absorbing IM Slimes and Magma Cubes, including Nexus attacks and active-Nexus vanilla replacements.
- Added a teleporting IM Endermite that expires after using its teleport ability.
- Added an experience-consuming IM Warden whose sonic boom can damage the Nexus.
- Restored vanilla-equivalent loot tables for IM mob variants.
- Removed fall damage from cube-shaped IM mobs and improved superflat Slime handling.
0.13.0 — August 4, 2026
- Added a Nexus-bound Breeze that targets player allies.
- Added wolf armor support, blue collars for Strange Bone wolves, and disabled sitting for active Nexus defenders.
- Moved Nexus debug controls to the Engineer Hammer.
0.12.0 — August 4, 2026
- Restored Nexus wave-spawn simulation with distinct spawn points and controlled retry backoff.
- Improved IM Witch and Enderman wave weighting and cached expensive target searches.
- Optimized Silverfish block searches, mining regions, nearby-item scans, and Nexus persistence updates.
- Reduced pathfinding allocations and resumed Nexus pathing reliably after targets die.
- Improved tracking and binding of loaded, converted, and Nexus-spawned IM mobs.
0.10.0 — August 3, 2026
- Added the IM Blaze and enabled wall-crossing behavior and direct Nexus attacks.
- Added the IM Silverfish support unit and infection-based host spawning.
- Added the IM Witch support caster with improved targeting and potion behavior.
- Added civilian targeting and conversion, Hoglin-to-Zoglin conversion, and wave-based infection.
- Bound existing and newly loaded IM mobs to active Nexuses without expensive world-wide scans.
0.9.0 — August 3, 2026
- Added the scaling IM Wither boss and Wither Skeleton group behavior.
- Added the obstacle-smashing IM Zoglin with a combat dash that protects the Nexus from friendly damage.
- Enabled vanilla Zoglin replacement during active invasions.
0.7.x — July 30 to August 1, 2026
- Ported the mod to NeoForge 26.2 and added loader-specific release JAR naming.
- Added the IM Speedy Zombie and its spawn egg.
- Added baby Zombie Brutes and corrected their models, equipment, armor, and NBT handling.
- Restored special-mob equipment pickup and drops, including Async-safe Creeper handling.
- Improved Engineer recovery, underwater mining, Nexus statistics, and IM Wolf scaling.
0.2.1–0.6.2 — July 27–30, 2026
- Restored crafting recipes, traps, special weapon behavior, original sounds, mob drops, and translated entity names.
- Added Nexus-bound spawn eggs and completed wave-mob coverage.
- Restored specialized Zombie, Skeleton, Spider, Engineer, Thrower, Imp, Creeper, and Enderman behavior.
- Added explosive Nexus Creepers, rare charged Creepers, IM Endermen, and reliable Engineer bridge and ladder construction.
- Reduced replacement-mob health and improved Enderman replacement, engineer path recovery, and ladder-tower reliability.