Version History

Changelog

Published release notes from Modrinth, compared with CurseForge. Find release dates, new features, fixes, author credits and build-specific changes.

Release history checked October 2, 2026. Entries below reproduce published Modrinth changelogs and CurseForge-only versions 0.7.2, 0.8.0 and 0.9.0, including author credits and build-specific differences. CurseForge file listings and the 3.0.0, 2.3.0, 2.2.0, 2.1.0, 1.5.0, 1.4.0 and 1.3.0 changelogs were also compared. Dates below are publication dates (UTC), not Git commit dates; CurseForge-only entries identify their date source. Release notes describe the version at publication; use the linked guides for current behavior and Versions & Compatibility to choose a build.

3.0.0 — October 1, 2026

Published release

Builds / source notes: 1.20.1 Forge / NeoForge, 1.21.1 NeoForge, 26.2 NeoForge, 26.2 Fabric / Quilt, 26.3 NeoForge, 26.3 Fabric / Quilt.

  • Added new gamemode: Player-Nexus
    • insert a Player Catalyst in the nexus and be the target of the Invasion - flee or fight yourself through the waves
  • Added new mob: Zombified Piglin Brute
    • Added conversion of Piglin Brute to Zombified Piglin Brute
  • Added new mob: Iron Ball - art by @GegunCult
    • rolls for attack; sometimes explodes
  • Added new mob: Piglin Thrower - art by @GegunCult
    • throws Iron Ball
  • Added new mob: Zombified Piglin Thrower - art by @GegunCult
    • throws fire bomb; fireproof
  • Added death zone intelligence
    • mobs avoid possible death traps in next wave
  • Added strip mining ability
    • Added to Engineer, Zombified Engineer, Zombie Miner, Zombie Builder
  • Added drops for Shroom Banditt
  • Added custom model for Husk Brute, Drowned Brute, Speedy Brute - art by @GegunCult
  • Fixed drops for Zombified Engineer
  • Fixed Endermites and Breezes not pathing to nexus

Also listed on CurseForge: Invasion 3.0.0 for 26.3 NeoForge.

Wiki guides: Player Nexus, Iron Ball, Piglin Thrower, Zombified Piglin Thrower.

2.3.0 — September 30, 2026

Published release

Builds / source notes: 1.20.1 Forge / NeoForge, 1.21.1 NeoForge, 26.2 NeoForge, 26.2 Fabric / Quilt, 26.3 NeoForge, 26.3 Fabric / Quilt.

  • Added new mob: Shroom Bandit - art by @GegunCult
  • Added config for neutral mobs
  • Added config for health, armor and damage per entity
  • Added config for squad editing
  • Added config for theme editing
  • Added globla config
    • set global build block
    • set global cost
    • randomize build block per entity
    • randomize cost per entity
    • randomize abilities per entitiy
    • randomize themes per entity
  • Added config search filter for themes
    • theme:SIEGE outputs all mobs in SIEGE
  • Added new mob: Hoglin
  • Added new themes BRUTES and UNDEAD
  • Added defaults for camel, caml_husk, creaking, horse, nautilus, zombie_horse, zombie_nautilus, skeletton_horse, piglin, piglin_brute
  • Added toggle for overworld-piglin-conversion
  • Reworked pathing to work with new defaults
  • Fixed mobs can't mine underwater
  • Fixed RANGED theme doesn't replace weapons
  • Fixed crash in fabric versions

Also listed on CurseForge: Invasion 2.3.0 for 26.3 NeoForge.

Wiki guides: Shroom Bandit, Configuration, Squads, Themes.

2.2.0 — September 24, 2026

Published release

Builds / source notes: 1.20.1 Forge / NeoForge, 1.21.1 NeoForge, 26.2 NeoForge, 26.2 Fabric / Quilt, 26.3 Fabric / Quilt, 26.3 NeoForge.

  • Added sniping ability - idea by @KHi-GHauss
    • double range, high precision, random ranged weapon
  • Added Sekelton T2 - Sniper - idea by @KHi-GHauss
    • enabled towering, sniping
  • Added towering & sniping synergy - idea by @KHi-GHauss
    • before shooting, 4 blocks towering
  • Added climbing ability
  • Added high jumping ability - idea by @GegunCult
    • Added high jumping to Jumping Spider
  • Added Jumping Zombie - idea and art by @GegunCult
    • jumps up to 5 blocks, swims faster
  • Added fireproof ability
  • Added Zombified Engineer - art by @GegunCult
    • replaces engineer after a while, fireproof
  • Added arrow effects for ranged mobs
  • Added chance for t1 skeletons to have close combat weapons - idea usbmitted @KHi-Gauss
  • Added theme selection for command: /invasion start <wave> <theme>
  • Added "Add Theme" button to themes
  • Fixed Magma Cube and Slime hitboxes being too small - issue pointed out by @JT-Builder
  • Fixed freeze in ingame config
  • Fixed mobs trying to squeeze trough corner blocks
  • Fixed rare infinite mob spawn
  • Fixed engineers not repairing existing towers

Also listed on CurseForge: Invasion 2.2.0 for 26.3 NeoForge.

Wiki guides: Sniping, Jumping Zombie, Zombified Engineer.

2.1.0 — September 19, 2026–September 21, 2026

Published release

The Minecraft 26.3 NeoForge build was published September 21; the other listed builds were published September 19.

Builds / source notes: 26.3 NeoForge, 26.3 Fabric / Quilt, 26.2 Fabric / Quilt, 26.2 NeoForge, 1.21.1 NeoForge, 1.20.1 Forge / NeoForge.

  • Added enchanted chance for mobs with objects
  • Added shield chance for mobs with weapons
  • Added Engineer reuse and repair behavior
  • Added switch for allow_sliverfish
    • if disabled, prevents silverfish infestation and spawn
  • Added switch for spawn_layer
    • surface: mobs spawn only on surface
    • underground: mobs spawn only underground
    • miner only: mining mobs can spawn underground, others only on surface
    • default - both: mobs spawn on surface and underground
  • Restricted commands for op and cheats enabled
    • freely available /invasion bolt
  • Reworked config parser
    • less crashes because of invalid values
  • Reworked armor chances
  • Rebalanced Ghast cost
  • Removed broken commands
  • Removed broken config entries
  • Fixed HUD in different dimension
    • one active nexus per dimension
  • Fixed path calculation
  • Fixed Thrower not throwing 1/3rd of times
  • Fixed Brutes sometimes not charging
  • Fixed failsave for mob replacements
  • Fixed failsave for corrupt nexus entries
  • Fixed multiple active Nexus interfering
  • Fixed Breeze to Blaze conversion
  • Fixed Nexus ticking while no player in dimenson
  • Fixed Zombie Miner and Zombie Builder not building Towers
  • Fixed Wither attacking invasion mobs
  • Fixed Zombie sometimes has less health
  • Optimized mod_mobs sweep
  • Optimized Blaze and Breeze pathing
  • Optimized Zombie terrain jobs
  • Optimized mob spawning
  • Optimized Breeze targeting
  • Optimized Burrower
  • Optimized block metadata caching
  • Optimized mod_mobs equipment searches
  • Optimized HUD rendering
  • Code cleanup

Also listed on CurseForge: Invasion 2.1.0 for 26.3 NeoForge.

Wiki guides: Enchantments, Commands, Chunk loading.

2.0.0 — September 9, 2026

Published release

Builds / source notes: 1.20.1 Forge / NeoForge, 1.21.1 NeoForge, 26.2 NeoForge, 26.2 Fabric / Quilt.

  • Added dynamic mod support
  • Added config editing in game (via mods tab)
  • Added switch for each mob
  • Added theme selector for each mob
  • Added weapon and armor switch for each mob
  • Added abilities switch for each mob
  • Added cost editing for each mob
  • Added boss pool editing
  • Added debug command theme output
  • Added defaults for Variants&Ventures
  • Added defaults for EarthMobs
  • Added defaults for Mutants and Zombies
  • Added defaults for BetterEnd
  • Added defaults for BetterNether
  • Added defaults for Eternal Nether
  • Added defaults for Illager Invasion
  • Added defaults for Burnt Additions
  • Added defaults for Mowzies Mobs
  • Added defaults for Hunter's Return
  • Added defaults for Ice and Fire: Community Edition
  • Reworked Brutes as own entities
  • Rebalanced Thrower cost
  • Fixed Zombie Miner and Zombie Builder sounds

Also listed on CurseForge: Invasion 2.0.0 for 1.20.1 Forge & Neoforge.

Wiki guides: Configuration, Integrations.

1.5.0 — August 20, 2026

Published release

Builds / source notes: 26.2 Fabric / Quilt, 26.2 NeoForge, 1.21.1 NeoForge, 1.20.1 Forge / NeoForge.

Added mod support: Friends&Foes
- Wildfire
Added Pillager agression against im mobs
Added Silverfish can bridge
Fixed mobs getting stuck
Fixed Spiders trying to climb when block above
Fixed mobs climbing stairs bumping heads
Fixed Drowned and Husk armor not following animation
Fixed mobs sometimes cant mine
Fixed Engineer tower
Fixed wave themes
Fixed counter
Fixed sleeping possible during Stable waves

Also listed on CurseForge: Invasion 1.5.0 for 26.2 Fabric & Quilt.

Wiki guides: Wildfire.

1.4.2 — August 20, 2026

Published release

Builds / source notes: 1.20.1 Forge / NeoForge.

Fixed missing crafting recipes

Also listed on CurseForge: Invasion 1.4.2 for 1.20.1 Forge & Neoforge.

1.4.1 — August 19, 2026

Published release

Builds / source notes: 1.21.1 NeoForge, 1.20.1 Forge / NeoForge, 26.2 NeoForge, 26.2 Fabric / Quilt.

Fixed startup crash
Fixed Silverfish can't use ladders
Fixed Creeper Minion behavior
Fixed Infernal Mobs chances

Also listed on CurseForge: Invasion 1.4.1 for 26.2 Fabric & Quilt.

1.4.0 — August 18, 2026

Published release

Builds / source notes: 26.2 Fabric / Quilt, 26.2 NeoForge, 1.21.1 NeoForge, 1.20.1 Forge / NeoForge.

Added new command: /invasion debug
Added as consumable: Small Remnants and Rift Flux
Added mob support: Infernal Mobs
Fixed mobs aggro on invisible entities
Fixed water spawns are preferred
Fixed spider egg teleporting
Fixed Witch and Endermite not attacking modded enemies
Fixed Camel mounts for 26.2 versions
Fixed phase not skipping when all mobs dead
Fixed rare crash with async installed

Also listed on CurseForge: Invasion 1.4.0 for 1.20.1 Forge & Neoforge.

Wiki guides: Rift Flux as food, Infernal Mobs.

1.3.0 — August 14, 2026

Published release

Builds / source notes: 1.20.1 Forge / NeoForge, 1.21.1 NeoForge, 26.2 Fabric / Quilt, 26.2 NeoForge.

Added new custom mob: Fat Zombie (thanks to GegunCult)
Added mod support: Mutant Monsters
- Mutant Zombie
- Mutant Creeper
- Mutant Enderman
- Mutant Skeleton
- Spider Pig
- Creeper Minion
Fixed Infused Sword breaking after one use
Fixed spawn eggs for Zombie Brute and Tar Zombie
Fixed baby spawning with eggs

Also listed on CurseForge: Invasion 1.3.0 for 26.2 Fabric & Quilt.

Wiki guides: Fat Zombie, Mutant Monsters.

1.2.0 — August 13, 2026

Published release

Builds / source notes: 26.2 NeoForge, 26.2 Fabric / Quilt, 1.21.1 NeoForge, 1.20.1 Forge / NeoForge.

Added new mob: Elder Guardian
Added new mob: Guardian
Added Drowned can dive to reach nexus
Added Zombie Pigmen can dive in lava to reach nexus
Added Drowned can spawn in water
Added Zombie Pigmen can spawn in lava
Added Drowned replacing drowned Zombies
Fixed mob cleanup after Nexus death
Fixed Drowned drowning
Fixed Drowned stairing underwater
Fixed Burrower near ladder and vines causing crash (thanks for reporting to SirFoxy72)
Fixed lag spike with higher mob counts (thanks for reporting and fixing to SirFoxy72)
Fixed chicken, horse, strider, nautilus and camel mounts

Also listed on CurseForge: Invasion 1.2.0 for 1.20.1 Forge & Neoforge.

Wiki guides: Guardian, Elder Guardian.

1.1.0 — August 12, 2026

Published release

Builds / source notes: 1.20.1 Forge / NeoForge, 1.21.1 NeoForge, 26.2 NeoForge, 26.2 Fabric / Quilt.

Added new custom mob: ???? (thanks to GegunCult)
Added new command: /invasion destroy
Added Drowned ability to convert lava to cobblestone
Rebalanced cost of Ghast and Zoglin
Fixed Nexus crafting Flame Trap instead of Rift Trap
Fixed unexpected mounts (mod compatibility)
Fixed mobs can't path in lava
Fixed Warden digging in ground
Fixed glowing line around spider eggs and thrower projectiles
Fixed mobs attacking each other
Fixed Warden being harassed by Witch

Also listed on CurseForge: Invasion 1.1.0 for 26.2 Fabric & Quilt.

1.0.0 — August 11, 2026

Published release

Builds / source notes: 26.2 NeoForge, 26.2 Fabric / Quilt, 1.21.1 NeoForge, 1.20.1 Forge / NeoForge.

Replaced wave system:
- each wave has 4 phases
- each phase has a theme
- each phase has a budget to "buy" the phase theme
- stable waves happen every night
- dynamic counters for you defences
- phases are saved between server restarts
- strong waves scale faster
- slower scaling in normal waves
- weak waves at the beginning
- higher waves are now possible and won't lag server as much
Added skipping rounds with more Nexus Catalysts
- Nexus Catalyst skips 1 round
- Stable Nexus Catalyst skips 5 rounds
- Strong Nexus Catalyst skips 10 rounds
Added night spawns and natural spawns only on hard difficulty
Added new custom Mob: Zombie Miner (thanks to GegunCult)
Fixed Breeze not targeting
Fixed trident not throwing correct projectile
Fixed mob naming sceme
Fixed mobs not targeting player and player assisting mobs
Fixed TinySkeletons not having correct weapons
Fixed Brute variants not having enough lives
Fixed Creeper exploding directly after spawn
Fixed infection behavior
Fixed entity names
Fixed Silverfish target flying mobs
Fixed trident projectile not dealing damage to nexus
Fixed spider egg and thrower projectile glowing border
Fixed Baby Tar Zombie
Removed confusing unused code
Compatible with older mod version worlds

Also listed on CurseForge: Invasion 1.0.0 for 1.20.1 Forge & Neoforge.

0.15.0 — August 10, 2026

Published release

Builds / source notes: 1.20.1 Forge / NeoForge, 1.21.1 NeoForge, 26.2 NeoForge, 26.2 Fabric / Quilt.

Added new Mob: Ghast
Added new Mob: Zombie Builder (thanks to GegunCult)
Added mod support: TinySkeletons
- Baby Skeleton
- Baby Parched
- Baby Bogged
- Baby Stray
- Baby Wither Skeleton
Reworked wave spawn behavior
Fixed Blaze helmet

Also listed on CurseForge: Version 0.15.0 for 26.2 Fabric.

0.14.0 — August 10, 2026

Published release

Build-specific notes: 26.2 NeoForge, 26.2 Fabric / Quilt.

Added new Boss: Warden
Fixed fall damage for Slimes and Magma Cubes
Fixed mob despawn on Nexus death

Build-specific notes: 1.21.1 NeoForge, 1.20.1 Forge / NeoForge.

Added new Boss: Warden
Fixed fall damage for Slimes and Magma Cubes
Fixed texture resolving in 1.20.1 and 1.21.1 (thanks to MichealKnight7714 reporting the error)
Fixed mob despawn on Nexus death

Also listed on CurseForge: Version 0.14.0 for 1.21.1 NeoForge.

0.13.0 — August 4, 2026

Published release

Builds / source notes: 1.20.1 Forge / NeoForge, 1.21.1 NeoForge, 26.2 NeoForge, 26.2 Fabric / Quilt.

Added new mob: Slime
Added new mob: Magma Cube
Added new mob: Endermite
Added Wolf armor compatibility
Replaced debug mode item with engineers hammer
Fixed replacement for Witch, Breeze, Zombie Villager
Fixed Wolf render

Also listed on CurseForge: Version 0.13.0 for 1.20.1 Forge & Neoforge.

0.12.0 — August 4, 2026

Published release

Build-specific notes: 26.2 Fabric / Quilt, 26.2 NeoForge, 1.21.1 NeoForge.

Added new mob: Breeze
Performance optimization for Wither Skeleton groups
Performance optimization for NexusBoundMobLifecycle
Performance optimization for CivilianTargetHandler
Performance optimization for Witch
Performance optimization for Silverfish
Performance optimization for Enderman
Performance optimization for Wither Skeleton
Performance optimization for inactive Nexus
Performance optimization for mob mining behavior
Performance optimization for item pickup
Fixed no valid spawn for entity
Fixed Witch spawn nearly impossible

Build-specific notes: 1.20.1 Forge / NeoForge.

Performance optimization for Wither Skeleton groups
Performance optimization for NexusBoundMobLifecycle
Performance optimization for CivilianTargetHandler
Performance optimization for Witch
Performance optimization for Silverfish
Performance optimization for Enderman
Performance optimization for Wither Skeleton
Performance optimization for inactive Nexus
Performance optimization for mob mining behavior
Performance optimization for item pickup
Fixed no valid spawn for entity
Fixed Witch spawn nearly impossible

Also listed on CurseForge: Version 0.12.0 for 26.2 Fabric.

0.11.0 — August 3, 2026

Published release

Build-specific notes: 1.20.1 Forge / NeoForge.

Added new mob: Witch
Fixed Wither Skeleton stuck on ladder
Fixed Wolf ignoring some mobs
Fixed Hoglin targeting
Fixed Forge compatibility
Removed EngineerBridge logging

Build-specific notes: 1.21.1 NeoForge.

Added new mob: Witch
Fixed Wither Skeleton stuck on ladder
Fixed Wolf ignoring some mobs
Fixed Hoglin targeting
Fixed ranged attacks not shooting
Removed EngineerBridge logging

Build-specific notes: 26.2 NeoForge, 26.2 Fabric / Quilt.

Added new mob: Witch
Fixed Wither Skeleton stuck on ladder
Fixed Wolf ignoring some mobs
Fixed Hoglin targeting
Removed EngineerBridge logging

Also listed on CurseForge: Version 0.11.0 for 1.20.1 Forge & NeoForge.

0.9.0 — August 3, 2026

Published release

CurseForge publication dates; this version is absent from the checked Modrinth listing.

Builds / source notes: invasion-0.9.0-1.20.1neo.jar.

Added new mob: Zoglin
Fixed mobs ignoring some blocks
Fixed crash without ModernFix

Builds / source notes: invasion-0.9.0-1.21.1neo.jar, invasion-0.9.0-26.2neo.jar, invasion-0.9.0-26.2fabric.jar.

Added new mob: Zoglin
Fixed mobs ignoring some blocks

0.10.12 — August 3, 2026

Published release

Builds / source notes: 26.2 Fabric, 26.2 NeoForge, 1.21.1 NeoForge, 1.20.1 Forge / NeoForge.

Added new mob: Wither
Added new mob: Blaze
Added new mob: Silverfish
Added Wither Skeleton group behavior
Added IM Mobs attack Piglins
Fixed Zoglin replacement

Also listed on CurseForge: invasion-0.10.12-26.2fabric.jar.

0.8.0 — August 1, 2026

Published release

CurseForge publication dates; this version is absent from the checked Modrinth listing.

Builds / source notes: invasion-0.8.0-26.2fabric.jar, invasion-0.8.0-26.2neo.jar, invasion-0.8.0-1.21.1neo.jar, invasion-0.8.0-1.20.1neo.jar.

Added new mob: Speedy Zombie (Thanks to GegunCult for the idea and texture)
Added model for Zombie Brute Baby
Removed no-baby-lock for Zombie Brute
Fixed Brutes not keeping weapons after reload
Fixed spawn egg textures on 1.21.1 and 1.20.1
Fixed models for Zombie Babies

0.7.2 — August 1, 2026

Published release

CurseForge publication dates; this version is absent from the checked Modrinth listing.

Builds / source notes: invasion-0.7.2-1.20.1neo.jar, invasion-0.7.2-1.21.1neo.jar.

Fixed Creeper helmets
Fixed Engineer armor
Fixed Burrower render
Fixed Spiders and Creepers not dropping their helmets
Fixed Enderman can steal Nexus
Fixed Enderman render
Fixed Enderman and Zombie Villager mob replacements
Fixed Wolves being too strong
Fixed no Thrower animation
Fixed mob griefing in water
Fixed mobs spinning on block edges
Fixed Engineer doing nothing

Builds / source notes: invasion-0.7.2-26.2neo.jar.

Fixed Enderman and Spider helmet pickup
Fixed Spiders and Creepers not dropping their helmets
Fixed Enderman can steal Nexus
Fixed Nexus kill, wave, level, radius counters
Fixed Wolves being too strong
Fixed mob griefing in water
Fixed Engineer doing nothing

Builds / source notes: invasion-0.7.2-26.2fabric.jar.

Fixed Spiders and Creepers not dropping their helmets
Fixed Enderman can steal Nexus
Fixed Nexus kill, wave, level, radius counters
Fixed Wolves being too strong
Fixed mob griefing in water
Fixed Engineer doing nothing

0.7.1 — July 31, 2026

Published release

Build-specific notes: 1.20.1 Forge / NeoForge, 1.21.1 NeoForge.

Backport with minor bugfixes

Build-specific notes: 26.2 NeoForge.

NeoForge port with minor bugfixes

Build-specific notes: 26.2 Fabric.

minor bugfixes

Also listed on CurseForge: invasion-0.7.1-26.2fabric.jar.

0.7.0 — July 30, 2026

Published release

Builds / source notes: 26.2 Fabric.

Added new mob: Zombified Piglin
Added new mob: Phantom
Added Spiders can slowly dig
Added Skeleton variations can dig
Added Imp can burn flammable blocks
Fixed Zombie variations not spawning
Fixed Engineer standig still sometimes
Fixed Wither Skeleton wither effect
Fixed Enderman picking up vegetation, snow and ladders
Fixed Enderman pickup speed not instant

Also listed on CurseForge: invasion-0.7.0-1.21.1neo.jar.

0.6.1 — July 30, 2026

Published release

Builds / source notes: 26.2 Fabric.

Added new mob: Bogged
Added new mob: Parched
Added new mob: Stray
Added new mob: Wither Skeleton
Added new mob: Baby Zombie
Added new mob: Zombie Villager
Added new mob: Drowned
Added new mob: Husk
Added mod armor and mod weapon support
Added helmet support for Creepers, Spiders, Brutes, Endermen
Added shoe and pants support for Brutes
Reworked Tar Zombie with double health
Removed non-IM spawns from waves
Fixed Zombies rarely fly
Fixed Engineer standig still sometimes
Fixed Zombies with bow not pathing to nexus
Fixed Tar Zombie ai in water

0.5.0 — July 29, 2026

Published release

Builds / source notes: 26.2 Fabric.

Added new mob: Charged Creeper - spawns rarely after wave 10 instead of normal creeper
Added output to /invasion pause
Added support for Async (multithreaded entity processing)
Added /invasion continue
Added /invasion set <wave>
Rebalanced spawn replacements
Replaced /invasion bolt
Fixed stable waves (activated via Stable Nexus Catalyst)
Fixed /invasion start <wave>
Fixed creeper explosion via flint&steel
Fixed engineer on ladder

0.4.0 — July 29, 2026

Published release

Builds / source notes: 26.2 Fabric.

Added new mob: Cave Spider
Rebalanced spawn replacements
Reworked Tar Zombie
Reworked Imp
Reworked Wolf
Reworked kill counter
Reworked wave counter
Reworked nexus health counter
Removed unfinished bird
Removed unfinished vulture
Fixed Wolf model
Fixed Wolf taming
Fixed Wolf revive
Fixed spawn egg naming
Fixed entity naming
Fixed baby spider health

0.3.2 — July 29, 2026

Published release

Builds / source notes: 26.2 Fabric.

Fixed Endermen not being replaced

Fixed Engineer crash when attacked

0.3.1 — July 29, 2026

Published release

Builds / source notes: 26.2 Fabric.

Fixed ladder mob logic

0.3.0 — July 29, 2026

Published release

Builds / source notes: 26.2 Fabric.

Added

  • Automatic replacement of vanilla mobs during active Nexus invasions
  • Correct mob-cap accounting for replaced mobs
  • Weapon pickup and equipment handling for IM zombies
  • Ranged combat AI for bow-wielding zombies
  • Searing Bow and crossbow support
  • Full weapon handling and held-item rendering for imps
  • Armor equipment for non-brute invasion mobs and engineers
  • Armor rendering for engineers
  • Wave-based weapon and armor scaling
  • Shapeless Rift Trap recipe
  • JEI display for Nexus flux generation
  • Staged Engineer tower construction:
    • Three-block-high pillar
    • Reuse of existing suitable blocks
    • Ladders facing the Engineer
    • 3×3 platform with ladder access
    • Continued movement, bridging, or tower building afterward
  • Engineer build interruption when attacked
  • Attacker targeting and automatic building continuation after combat

Fixed

  • Recursive and duplicate vanilla mob replacement
  • Jockey-related crashes
  • Missing navigation for recreated zombie mounts
  • Invasion pause-state handling
  • Recursive terrain-task completion crashes
  • Unnecessary ladder construction beneath bridges
  • Zombie building-range checks
  • Zombie ramp continuation
  • Gaps and interruptions in Engineer bridges
  • Unwanted path recalculation during bridge construction
  • Engineer movement and anchoring at bridge transitions
  • Jumping at ladder exits
  • Sideways drifting and falling while climbing ladders
  • Engineers descending after reaching the ladder top
  • Engineers failing to stop and attack a Nexus at the ladder top
  • Engineer path preservation during terrain tasks
  • Resumption of interrupted construction tasks

Removed

  • Legacy Engineer tower, ladder, and scaffold logic
  • Temporary debug tower and fixed block-plan implementations
  • Unreliable ladder movement, alignment, and anti-sliding code
  • Obsolete Engineer construction-action flow
  • Excessive invasion information logging
  • Time-based build pauses after taking damage

Reworked

  • Engineer tower construction into a staged, resumable process
  • Ladder climbing with column-locked movement
  • Engineer bridging into an incremental construction system
  • Navigation during bridge, tower, and terrain tasks
  • Wave-based equipment generation
  • Terrain-task completion to prevent nested completion calls

0.2.30 — July 28, 2026

Published release

Builds / source notes: 26.2 Fabric.

Readded Engineer can break blocks
Added Zombies, Skeletons, Creepers, Spiders get replaced while Nexus is active

0.2.28 — July 28, 2026

Published release

Builds / source notes: 26.2 Fabric.

Added Burrower

0.2.27 — July 28, 2026

Published release

Builds / source notes: 26.2 Fabric.

Initial Release (conversion to 26.2):
Add new mob: Enderman!
Add Thrower throw animation
Add strange bone nexus debug activation (shift right click)
Add spawn egg link to active nexus
Add skeleton attack with bow on nexus
Add better creeper explosion behavior
Add strong catalyst recipe
Replace creeper nexus attack with explosion
Remove mobs burning in day
Fix traps dropping before triggering
Fix mob drops
Fix engineer bridging
Fix engineer replacing blocks with ladders
Fix Spider Mother egg spawning
Fix Brute sprint attack
Fix models for newest Version
Fix entity names
Fix item names
Fix imp model

Source history and release numbering

Git version-setting commits do not always match published version labels. Repository milestones called 1.6.0 and 2.4.0 are not release entries in the checked Modrinth listing. Published 1.5.0 includes Wildfire support; published 2.3.0 includes Shroom Bandits and squad/theme editing. Both CurseForge and Modrinth explicitly include Player Nexus in the October 1 release of 3.0.0, even though its implementation commits follow the commit titled “Release 3.0.0”.

Sources: CurseForge files and Modrinth versions, with individual file/version links above. The earlier combined legacy summary has been replaced by individual published entries, back to 0.2.27 on July 28, 2026. Versions 0.7.2, 0.8.0 and 0.9.0 are included from CurseForge only; their build-specific fixes are preserved.