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Version History

Changelog

Player-facing changes reconstructed from the repository's commit history. Loader-specific port commits are consolidated into their matching feature entries.

There are currently no unreleased changes. Unless noted otherwise, features are maintained across NeoForge 26.2, Fabric/Quilt 26.2, NeoForge 1.21.1, and Forge/NeoForge 1.20.1.

1.0.0 — August 11, 2026

Added
  • Added a phase-aware Nexus HUD with updated wave delays.
  • Added catalyst wave skipping: normal, Stable, and Strong catalysts advance 1, 5, and 10 waves.
  • Added the Zombie Miner engineer variant.
  • Added Tar Zombie variants to themed wave pools.
  • Allowed Zombie Brutes to spawn as babies.
  • Added migration for legacy Nexus storage and automatic replacement of legacy Nexus blocks.
Changed
  • Nighttime IM spawns now require an active invasion on Hard difficulty.
  • Civilians killed by IM mobs are converted, and invaders prioritize visible player allies.
  • Blocked wave spawns are retried; stalled phases now time out after two minutes.
  • IM tridents can damage the Nexus, while projectiles are rejected as invalid wave spawn entities.
Fixed
  • Fixed wave transitions, kill tracking, phase filtering, and duplicate entity IDs after respawning.
  • Fixed Creeper chain explosions, Drowned sprinting, Breeze targeting, Phantom targeting, and Silverfish air-target selection.
  • Fixed golem targeting, spider egg persistence, trident attacks, and tier-health stability.
  • Added missing entity and zombie-variant display names and removed texture fringes from thrown entities.

0.15.0 — August 10, 2026

Major wave update
  • Replaced the old wave system with persistent, budget-based phases.
  • Added the IM Ghast with Nexus targeting, corrected fireball trajectories, and wave-based helmets.
  • Added the Zombie Builder engineer variant with a bounded replacement chance and corrected spawn egg rendering.
  • Added optional Tiny Skeletons support, special abilities, equipment fixes, and baby Skeleton, Bogged, Wither Skeleton, and Parched variants.
  • Added helmet support for IM Blazes and corrected helmet placement across supported Minecraft versions.
  • Improved Nexus cleanup, Silverfish recovery, mob-death handling, and wave selection weights.

0.14.0 — August 10, 2026

Mobs & compatibility
  • Added item-absorbing IM Slimes and Magma Cubes, including Nexus attacks and active-Nexus vanilla replacements.
  • Added a teleporting IM Endermite that expires after using its teleport ability.
  • Added an experience-consuming IM Warden whose sonic boom can damage the Nexus.
  • Restored vanilla-equivalent loot tables for IM mob variants.
  • Removed fall damage from cube-shaped IM mobs and improved superflat Slime handling.

0.13.0 — August 4, 2026

  • Added a Nexus-bound Breeze that targets player allies.
  • Added wolf armor support, blue collars for Strange Bone wolves, and disabled sitting for active Nexus defenders.
  • Moved Nexus debug controls to the Engineer Hammer.

0.12.0 — August 4, 2026

  • Restored Nexus wave-spawn simulation with distinct spawn points and controlled retry backoff.
  • Improved IM Witch and Enderman wave weighting and cached expensive target searches.
  • Optimized Silverfish block searches, mining regions, nearby-item scans, and Nexus persistence updates.
  • Reduced pathfinding allocations and resumed Nexus pathing reliably after targets die.
  • Improved tracking and binding of loaded, converted, and Nexus-spawned IM mobs.

0.10.0 — August 3, 2026

  • Added the IM Blaze and enabled wall-crossing behavior and direct Nexus attacks.
  • Added the IM Silverfish support unit and infection-based host spawning.
  • Added the IM Witch support caster with improved targeting and potion behavior.
  • Added civilian targeting and conversion, Hoglin-to-Zoglin conversion, and wave-based infection.
  • Bound existing and newly loaded IM mobs to active Nexuses without expensive world-wide scans.

0.9.0 — August 3, 2026

  • Added the scaling IM Wither boss and Wither Skeleton group behavior.
  • Added the obstacle-smashing IM Zoglin with a combat dash that protects the Nexus from friendly damage.
  • Enabled vanilla Zoglin replacement during active invasions.

0.7.x — July 30 to August 1, 2026

  • Ported the mod to NeoForge 26.2 and added loader-specific release JAR naming.
  • Added the IM Speedy Zombie and its spawn egg.
  • Added baby Zombie Brutes and corrected their models, equipment, armor, and NBT handling.
  • Restored special-mob equipment pickup and drops, including Async-safe Creeper handling.
  • Improved Engineer recovery, underwater mining, Nexus statistics, and IM Wolf scaling.

0.2.1–0.6.2 — July 27–30, 2026

  • Restored crafting recipes, traps, special weapon behavior, original sounds, mob drops, and translated entity names.
  • Added Nexus-bound spawn eggs and completed wave-mob coverage.
  • Restored specialized Zombie, Skeleton, Spider, Engineer, Thrower, Imp, Creeper, and Enderman behavior.
  • Added explosive Nexus Creepers, rare charged Creepers, IM Endermen, and reliable Engineer bridge and ladder construction.
  • Reduced replacement-mob health and improved Enderman replacement, engineer path recovery, and ladder-tower reliability.