Empty Trap
Four iron ingots around one Rift Flux create the base. A placed empty trap can be picked up by touching it.
Rift Trap
Combine an Empty Trap with Rift Flux. The direct target takes heavy magic damage: 38 for mobs and 12 for players. Nearby entities also take damage, and vulnerable targets are stunned for 60 ticks.
Charge a Rift Trap in the Nexus

Instead of spending another Rift Flux in the crafting recipe, a Nexus can convert one Empty Trap into one Rift Trap. The Core is not consumed and no minimum Nexus level is needed.
- Open the placed Nexus and put Empty Traps in its input/catalyst slot.
- Clear the output, or leave only a Rift Trap stack with room for another trap. Rift Flux, other items and a full Rift Trap stack prevent completion.
- From zero progress, allow about 6.75 seconds in a non-stopped mode, or 60 seconds while stopped, at 20 TPS. Pausing an invasion does not stop this inventory process; its mode still determines charging speed.
- Collect the result and place it on a solid supporting block. Charging creates the item; the placed trap still needs its separate three-second arming period.
Charging gains 9 progress points per inventory tick outside stopped mode, or 1 while stopped, toward 1200 points; delivery occurs on the following tick. The Empty Trap is consumed only on delivery. A blocked output retains the completed charge, and a stack of inputs allows repeated cycles. Emptying the input resets progress. The server must continue ticking the Core.
Verified for Minecraft 26.3 / NeoForge; older builds may differ.
Flame Trap
Combine an Empty Trap with a lava bucket. When triggered, it deals fire damage, ignites targets for eight seconds, and sets suitable nearby blocks on fire.
Triggering & Retrieval
- A loaded trap is not ready during its first 60 ticks after placement.
- When a target enters, a short audible countdown starts before the effect.
- An Empty Trap remains after activation and can be loaded again.
- A loaded trap can be safely retrieved as an item with the Material Probe.
- If a trap loses its supporting block, it drops as an Empty Trap.