Tier 2 • Siege unit

IM Piglin Thrower

A living Tier 2 siege attacker whose explosive iron projectiles leave rolling iron balls behind.

IM Piglin Thrower Spawn EggSpawn egg
invmod:piglin_thrower_spawn_egg
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Documented for Invasion Mod 3.0.0 on Minecraft 26.3 / NeoForge.

Combat profile

Entity ID: invmod:piglin_thrower. A separate Tier 2 Thrower with base melee damage 15, movement speed 0.23, 25 XP and a ranged combat goal reaching up to 90 blocks. These are base values, not fixed damage or health for every wave. Configured base stats, tier and wave scaling can change combat values.

Base melee damage15
Movement0.23
Experience25 XP
Default wave cost30

Behavior & projectiles

Like the Big Thrower, it targets defenders at range, advances toward the Nexus, attacks it and clears blocking terrain. Tier 2 ignores knockback. Mining and other supported behavior follow the ability settings. It has its own model, texture and Piglin Brute sounds.

Every throw uses invmod:iron_ball, rather than the regular Thrower’s stone boulder or the Big Thrower’s Tier 2 TNT projectile. Hitting a block or entity triggers a power-4 explosion. Afterwards, a separate living Rolling Iron Ball (invmod:iron_ball_mob) can appear at the impact site if space is available, retaining the thrower’s Nexus link. The flying projectile and rolling mob are different entities; the danger can continue after impact.

The living thrower is not fireproof by default.

Zombification

With AI enabled, the conversion timer advances wherever the environment says Piglins zombify. Once it exceeds the vanilla Piglin conversion time, it becomes a Zombified Piglin Thrower, unless a conversion event prevents it. Safe conditions reset the timer; the timer is saved with the entity.

overworld-piglin-conversion=off prevents this conversion in the Overworld; outside it, the environment still decides. See conversion settings. Conversion keeps attributes, current health, Nexus assignment and target, and applies 10 seconds of Nausea. Subsequent throws use lava boulders.

Spawns & waves

Use invmod:piglin_thrower_spawn_egg to spawn this variant directly. No natural vanilla-mob replacement creates this Thrower. It is an active, non-boss wave entry by default, with base cost 30; the living variant costs 30 and the zombified one 26.

Both belong to the built-in NETHER, SIEGE, RANGED and MIXED pools, plus RANDOM and RANDOMHELL. The supplied editable defaults also list BRUTES. Ordinary purchases require enough remaining phase budget (initially wave × 10), so base-cost purchases first fit in wave 3; selection is random, not guaranteed. RANDOM and RANDOMHELL instead price these non-boss mobs at 5, so wave 3 is not a universal minimum. Active modes, themes and custom roster settings affect availability. See invasion modes.

Drops

In the current Minecraft 26.3 / NeoForge build, the mob's own loot table drops the items below. Each range is rolled independently. These default pools have no Looting bonus; server datapacks can replace them. A minimum of zero means that item can be absent.

Raw Porkchop • 3–6
Iron Ingot • 0–1
Small Remnants • 1 guaranteed + 25% chance of 1 extra

The Thrower death hook adds one Small Remnants, and the shared IM death hook independently has a 25% chance to add another: normally 1, occasionally 2. These are separate from the item ranges above.

Compare the additional mob drops; this is the mod's own loot, rather than an inherited vanilla mob table.

Compare the Zombified Piglin Thrower, Thrower and Big Thrower. The ordinary Zombified Piglin is a different mob family.

See the family conversion rules and registered spawn eggs.