Creative reference • Minecraft 26.3 / NeoForge

Spawn Eggs

Registered Invasion Mod eggs, their entity IDs and preset variants.

Using eggs

Find registered eggs in the Invasion Mod creative tab or the vanilla Spawn Eggs tab. With command permission, use /give @s invmod:hoglin_spawn_egg; substitute an item ID from the table. Use entity IDs with /summon, not with /give.

Use an egg on a valid block face to spawn its mob. IM eggs apply saved entity data, including listed tier and flavour presets. Compatible IM egg spawns bind to the dimension’s selected active Nexus and receive its invasion equipment and upgrade rolls. This also covers dispensers and offspring created by an egg, without requiring a nearby player.

Invasion equipment from spawn eggs

On the current Minecraft 26.3 / NeoForge branch, compatible IM mobs created with an egg receive the active Nexus's spawn rolls after their native equipment and egg data are initialized. The extra pass covers player-used eggs, dispenser-spawned mobs and offspring created by using an egg on a mob. Compatible means the entity supports Invasion's Nexus binding; this is not a promise that every Vanilla or third-party egg follows the IM egg path.

  1. Start an invasion in a test world, or use an already active Nexus in the same dimension. A placed but inactive Core does not activate the extra egg rolls.
  2. Obtain an IM egg from Creative or, with command permission, use /give @s invmod:zombie_spawn_egg. Spawn it on a valid block face. For a dispenser test, put the egg in a dispenser and trigger it with redstone.
  3. Review the resulting mob. Equipment remains random and obeys the mob's Weapons, Armor and other permissions. One unequipped mob does not prove the rolls failed.
Extra initializationRule
Binding and statsThe selected active Nexus binds compatible spawns; native IM mobs reset health for that Nexus. Configured wave stats also apply to the root mob and its mob passengers.
Weapons, shields and armorNormal/Strong/Stable spawns use the current invasion's ordinary random equipment chances and slot restrictions. Versus uses purchased Weapons, Shield and Armor chances. Existing native equipment and occupied slots remain subject to the same wave rules; no full loadout is guaranteed.
EnchantmentsNormal invasion equipment uses the current wave chance; Versus uses the purchased Enchantment chance. The shared pass includes riders and retains normal compatibility and maximum-level limits.
InfectionUses ordinary progression-based infection outside Versus and the purchased Infestation chance in Versus. Requires enable-silverfish=on; Silverfish and Endermites do not receive this infection roll. Egg spawns have no SWARM/SIEGE phase bonus.
Arrow effects and snipingOutside Versus, the ordinary harmful-arrow-effect roll and permitted sniping initialization run. The Versus egg equipment pass does not add this ordinary wave-arrow roll.
Infernal modifiersWith compatible Infernal Mobs, eligible newly bound mobs receive the Nexus-dependent roll. Outside Versus it follows the current wave; Versus uses the purchased Infernal chance. A failed roll also remains recorded after loading.

Limits and troubleshooting

Egg tier/flavour presets still apply. This initialization does not replace the egg with a random wave purchase, apply phase purchase flags, or guarantee a specific weapon. Configured wave spawn locations do not relocate an egg spawn.

With no selected active Nexus in that dimension, the mob keeps its ordinary egg initialization instead of receiving this additional invasion pass. Existing mobs loaded from disk do not receive a new egg pass, and the shared equipment pass runs once for a newly spawned root and its riders. Natural spawning and /summon are separate paths.

Test in a separate arena: compatible egg mobs join the active invasion rather than remaining harmless previews. In Versus, check the actual binding and purchased skill chances; the egg does not select a team based on who clicked it. Low chances, disabled permissions, occupied equipment slots and missing optional mods can explain an absent upgrade.

For buying the chances used by Versus egg spawns, see Infestation, Armor, Weapons, Shield and Enchantment and Infernal. Newly bound eligible eggs use the purchased levels; buying a skill later does not reroll an already spawned egg mob.

The IM name reference lists the display names of Stone Spirit, Stone Minion, Iron Ball and Shroom Bandit eggs. Use the item IDs in this reference for commands.

Built-in eggs

IDs apply to the inspected 26.3 / NeoForge branch. Icons are family textures referenced by the mod’s item models, extracted from Minecraft 26.3. On narrow screens, scroll the table horizontally; keyboard users can focus it and use the arrow keys. Shared icons do not imply shared entity registrations. “Default entity data” means no explicit tier/flavour override in the egg.

Mob / iconEgg item IDEntity / preset
invmod:armed_zombie_spawn_egginvmod:zombie
Tier 1, flavour 1
invmod:big_pumpkin_spawn_egginvmod:big_pumpkin
Default entity data
invmod:big_thrower_spawn_egginvmod:big_thrower
Tier 2, flavour 0
invmod:blaze_spawn_egginvmod:blaze
Default entity data
invmod:bogged_spawn_egginvmod:bogged
Default entity data
invmod:breeze_spawn_egginvmod:breeze
Default entity data
invmod:bug_clawer_spawn_egginvmod:bug_clawer
Default entity data
invmod:burrower_spawn_egginvmod:burrower
Default entity data
invmod:cave_spider_spawn_egginvmod:cave_spider
Default entity data
invmod:charger_zombie_spawn_egginvmod:charger_zombie
Default entity data
invmod:creeper_spawn_egginvmod:creeper
Default entity data
invmod:devil_mask_spawn_egginvmod:devil_mask
Default entity data
invmod:drowned_spawn_egginvmod:drowned
Default entity data
invmod:drowned_brute_spawn_egginvmod:drowned_brute
Tier 3, flavour 0
invmod:elder_guardian_spawn_egginvmod:elder_guardian
Default entity data
invmod:ender_zombie_spawn_egginvmod:ender_zombie
Tier 1, flavour 0
invmod:enderman_spawn_egginvmod:enderman
Default entity data
invmod:endermite_spawn_egginvmod:endermite
Default entity data
invmod:fat_zombie_spawn_egginvmod:fat_zombie
Tier 3, flavour 0
invmod:flying_creeper_spawn_egginvmod:flying_creeper
Default entity data
invmod:flying_eye_spawn_egginvmod:flying_eye
Default entity data
invmod:freeze_spawn_egginvmod:freeze
Default entity data
invmod:frost_skeleton_spawn_egginvmod:frost_skeleton
Default entity data
invmod:ghast_spawn_egginvmod:ghast
Default entity data
invmod:gift_zombie_spawn_egginvmod:gift_zombie
Default entity data
invmod:guardian_spawn_egginvmod:guardian
Default entity data
invmod:hoglin_spawn_egginvmod:hoglin
Default entity data
invmod:husk_spawn_egginvmod:husk
Default entity data
invmod:husk_brute_spawn_egginvmod:husk_brute
Tier 3, flavour 0
invmod:imp_spawn_egginvmod:imp
Default entity data
invmod:iron_ball_spawn_egginvmod:iron_ball_mob
Default entity data
invmod:jumping_frost_spider_spawn_egginvmod:jumping_frost_spider
Default entity data
invmod:jumping_spider_spawn_egginvmod:jumping_spider
Default entity data
invmod:jumping_zombie_spawn_egginvmod:jumping_zombie
Default entity data
invmod:jumping_zombie_brute_spawn_egginvmod:jumping_zombie_brute
Tier 3, flavour 0
invmod:lava_creeper_spawn_egginvmod:lava_creeper
Default entity data
invmod:magma_cube_spawn_egginvmod:magma_cube
Default entity data
invmod:mini_squid_spawn_egginvmod:mini_squid
Default entity data
invmod:mole_spawn_egginvmod:mole
Default entity data
invmod:mother_spider_spawn_egginvmod:queen_spider
Default entity data
invmod:one_eye_spawn_egginvmod:one_eye
Default entity data
invmod:parched_spawn_egginvmod:parched
Default entity data
invmod:phantom_spawn_egginvmod:phantom
Default entity data
invmod:piglin_thrower_spawn_egginvmod:piglin_thrower
Tier 2, flavour 0
invmod:pigman_engineer_spawn_egginvmod:pigman_engineer
Default entity data
invmod:pigman_zombie_spawn_egginvmod:zombie_pigman
Tier 1, flavour 1
invmod:pumpkin_ghost_spawn_egginvmod:pumpkin_ghost
Requires a loaded living Big Pumpkin
invmod:shroom_bandit_spawn_egginvmod:shroom_bandit
Default entity data
invmod:silverfish_spawn_egginvmod:silverfish
Default entity data
invmod:skeleton_spawn_egginvmod:skeleton
Default entity data
invmod:skeleton_breacher_spawn_egginvmod:skeleton_breacher
Tier 1 only; no baby form
invmod:skeleton_builder_spawn_egginvmod:skeleton_builder
Tier 1 only
invmod:slime_spawn_egginvmod:slime
Default entity data
invmod:speedy_zombie_spawn_egginvmod:speedy_zombie
Tier 1, flavour 0
invmod:speedy_zombie_brute_spawn_egginvmod:speedy_zombie_brute
Tier 3, flavour 0
invmod:spider_spawn_egginvmod:spider
Default entity data
invmod:stone_minion_spawn_egginvmod:stone_minion
Default entity data
invmod:stone_spirit_spawn_egginvmod:stone_spirit
Default entity data
invmod:stray_spawn_egginvmod:stray
Default entity data
invmod:tar_zombie_spawn_egginvmod:tar_zombie
Tier 2, flavour 2
invmod:thrower_spawn_egginvmod:thrower
Default entity data
invmod:tier_two_armed_zombie_spawn_egginvmod:zombie
Tier 2, flavour 1
invmod:tier_two_pigman_zombie_spawn_egginvmod:zombie_pigman
Tier 2, flavour 1
invmod:tier_two_zombie_spawn_egginvmod:zombie
Tier 2, flavour 0
invmod:warden_spawn_egginvmod:warden
Default entity data
invmod:witch_spawn_egginvmod:witch
Default entity data
invmod:wither_spawn_egginvmod:wither
Default entity data
invmod:wither_skeleton_spawn_egginvmod:wither_skeleton
Default entity data
invmod:wither_skeleton_builder_spawn_egginvmod:wither_skeleton_builder
Tier 1 only
invmod:wolf_spawn_egginvmod:wolf
Default entity data
invmod:zoglin_spawn_egginvmod:zoglin
Default entity data
invmod:zombie_spawn_egginvmod:zombie
Tier 1, flavour 0
invmod:zombie_brute_spawn_egginvmod:zombie_brute
Tier 3, flavour 0
invmod:zombie_builder_spawn_egginvmod:zombie_builder
Default entity data
invmod:zombie_miner_spawn_egginvmod:zombie_miner
Default entity data
invmod:zombie_pigman_brute_spawn_egginvmod:zombie_pigman_brute
Tier 3, flavour 1
invmod:zombie_villager_spawn_egginvmod:zombie_villager
Default entity data
invmod:zombie_villager_brute_spawn_egginvmod:zombie_villager_brute
Tier 3, flavour 0
invmod:zombified_engineer_spawn_egginvmod:zombified_engineer
Default entity data
invmod:zombified_piglin_spawn_egginvmod:zombified_piglin
Default entity data
invmod:zombified_piglin_brute_spawn_egginvmod:zombified_piglin_brute
Tier 3, flavour 1
invmod:zombified_piglin_thrower_spawn_egginvmod:zombified_piglin_thrower
Tier 2, flavour 0

Optional eggs

These IM eggs are registered only when the corresponding integration is available; they differ from the dependency’s own eggs. See integration requirements.

MobEgg item IDRequired mod
Mutant Zombieinvmod:mutant_zombie_spawn_eggMutant Monsters
Mutant Creeperinvmod:mutant_creeper_spawn_eggMutant Monsters
Mutant Skeletoninvmod:mutant_skeleton_spawn_eggMutant Monsters
Mutant Endermaninvmod:mutant_enderman_spawn_eggMutant Monsters
Spider Piginvmod:spider_pig_spawn_eggMutant Monsters
Creeper Minioninvmod:creeper_minion_spawn_eggMutant Monsters
invmod:wildfire_spawn_eggFriends & Foes

If an older port crashes during entity creation, consult the 1.21.1 Gift Zombie and 1.20.1 shared mob-data corrections. Egg artwork or Nexus equipment settings do not apply those fixes.

Mobs without a dedicated egg

The Pumpkin Minion (invmod:pumpkin_minion) is a healing projectile with no dedicated egg. Use the Pumpkin Ghost egg with a living Big Pumpkin to observe its normal collection and throw behavior.

Homer is a 1% Fat Zombie variant with no dedicated entity or egg. Use the Fat Zombie egg for the normal one-time variant roll; a nametag alone does not create Homer. The charged Flying Creeper is Tier 2 of the Flying Creeper entity and has no separate egg.

Frost Skeleton Tier 2 (invmod:frost_skeleton_t2) has no dedicated egg; the Frost Skeleton egg spawns Tier 1.

Mystery Zombie has entity ID invmod:mystery_zombie but no dedicated registered spawn egg. Its Zombie icon is a family icon. The Skeleton, Stray, Bogged, Parched and Wither Skeleton Tier 2 variants also have no dedicated registered eggs in this branch. Do not derive egg item IDs from entity names.