Combat profile
Shipped defaults for Minecraft 26.3 / NeoForge. Server base stats, wave scaling and ability settings can change these values. Existing server configurations may retain older costs and theme assignments.
Behavior
Combines the combat and terrain abilities of Zombie Brute with the water-adapted behavior of Jumping Zombie. Its Tier-3 body has 65 base health and 18 base attack damage. A charging hit adds 3 damage, knocks the target back strongly and ends the sprint. The Brute resists knockback and entity pushing.
High jumping is enabled by default with a jump-height setting of 5 in entity abilities. Its swim-speed attribute is 4× the normal value, and it cannot convert to Drowned. High jumping and swimming do not provide fire immunity.
Mining and stair building are enabled. It uses the inherited Brute terrain handling, including mining self-damage limits. Weapons, helmets, leggings and boots are supported; chest armor is excluded. Equipment and its drop chances follow the normal wave equipment rules.
Use ranged damage and defenses that account for high jumps: a low wall alone is less reliable than against an ordinary Brute.
Spawning & configuration
Entity ID: invmod:jumping_zombie_brute. Default themes: ARMORED, RANGED, UNDERGROUND, SIEGE, MIXED, RANDOM, RANDOMHELL, BRUTES, UNDEAD, ZOMBIES. Use Themes and the entity configuration to change participation and costs.
The shipped wave spawn location is default. The spawn-location setting applies to Nexus waves; it does not change movement or damage immunity. There is no dedicated vanilla replacement for this mob.
Use its dedicated egg from the creative inventory, or /give @s invmod:jumping_zombie_brute_spawn_egg with command permission. To summon the entity directly, use /summon invmod:jumping_zombie_brute. See the Spawn Egg Reference. The egg shares its vanilla Zombie family icon but spawns this separately registered mob.
Drops
The inspected branch registers no dedicated item loot table for this entity. It still inherits the shared 25% Small Remnants roll; carried equipment follows its equipment-drop rules. Tier 3 provides no guaranteed special item reward.
