Tier 3 • Heavy charger

IM Zombie Brute

A massive unarmed Zombie that cannot be pushed and turns a sprint into a devastating knockback charge.

IM Zombie Brute Spawn EggSpawn egg
invmod:zombie_brute_spawn_egg
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Combat profile

For Minecraft 26.3 / NeoForge, wave base values and supported behavior can be changed per registry entry: see health, damage and base armor and mob abilities. Tier, size and wave scaling still apply.

Health65 HP (32.5 hearts)
Attack damage18 • 21 charging
Movement speed0.17
Scale1.21× wide

Behavior

The Brute inherits IM Zombie targeting, Nexus movement, Nexus attacks and block mining. Its dedicated sprint and stoop goals prepare a charge. A sprinting hit adds 3 damage, applies powerful knockback and ends the sprint. The Brute itself ignores knockback and cannot be pushed by other entities. Its voice is deeper than an ordinary Zombie.

Dash and recovery

The Tier-3 Brute sprint adds a temporary 130% of base movement speed. This is a charge modifier, not a permanent change to its configured speed; other modifiers can also affect the final value.

The sprint goal starts with a 60-update delay, then attempts a charge toward its target. The target must be less than one block above it and the mob turns toward the target. Preparation stops it in place for 20 updates before a sprint lasting up to 35 updates. At 20 updates per second these are roughly 3 seconds, 1 second and 1.75 seconds; AI scheduling and interruptions can change actual timing.

A sprinting Tier-3 melee attack adds 3 damage and strong knockback, then clears sprinting. The sprint goal removes its speed modifier on the following goal update and enters a 180-update recovery. The bonus therefore does not remain after the hit. Ending the goal also clears it. Recovery is roughly 9 seconds at 20 updates per second, not a promise of an attack at exactly that time.

A charge that stops making progress crashes: the Brute takes 5 generic damage, ends its sprint and is stunned for 40 ticks (2 seconds at 20 TPS). A missing target also ends the charge. Use obstacles and the recovery window to reposition; leave room behind you for knockback and avoid trading hits during a charge.

This describes the shared Brute sprint. The Charger Zombie’s lift and throw and Zoglin’s obstacle dash are separate abilities. See the villager Brute model guide for its appearance and armor.

Terrain

It can destroy blocks and tolerates up to 20 points of mining self-damage, using 4 points per affected block. Builders and IM Creepers ahead of it can temporarily take over terrain handling.

Drops

Uses the vanilla Zombie loot table. Its Tier-3 initialization clears the main hand, but wave equipment and later pickups can arm it. Tier 3 adds no guaranteed special item; carried equipment follows equipment-drop rules.

Vanilla replacement

Natural vanilla Zombie replacement creates the base IM Zombie at 30% health. The Brute is a Tier‑3 wave or dedicated spawn-egg variant rather than a guaranteed natural replacement.

Related variants: the Fat Zombie eats other IM mobs to grow stronger; the Jumping Zombie combines configurable high jumps with fast swimming and cannot convert to Drowned.

Brute family

The Charger Zombie adds a short lift and a physical throw away from the Nexus to a successful surviving dash hit. It has a separate egg and configuration entry.

The seven separately registered relatives are Speedy Zombie Brute, Husk Brute, Drowned Brute, Zombie Villager Brute, Pigman Zombie Brute, Zombified Piglin Brute. Each has a dedicated spawn egg and separate configuration. Pigman-family Brutes use different movement and charge behavior; the Zombie Villager Brute retains its villager model.Jumping Zombie Brute

The Jumping Zombie Brute adds high jumping and fast swimming to Tier-3 Brute combat, with its own spawn egg and configuration.