Tier 3 • Brute variant

IM Zombie Villager Brute

Tier-3 Zombie combat with a dedicated villager Brute model and texture.

Zombie Villager Brute family iconSpawn egg
invmod:zombie_villager_brute_spawn_egg
Drag to rotate • Scroll to zoom

Combat profile

Values below describe the Minecraft 26.3 / NeoForge defaults. Health is the configured adult wave baseline, not a promise of final HP. Per-entity stats, tier, size and wave scaling can change combat values; egg and command spawns are not a reliable test of wave overrides.

Wave base health65 HP
Native melee damage18 • 21 sprinting
Movement speed0.17
Standard pool cost6

Behavior

It uses the Zombie Villager class and appearance with Tier-3 Zombie attributes. Its dedicated renderer uses the supplied villager Brute geometry and its own texture, including the villager nose and broad torso. See model and armor. It does not add a new villager profession or a separate cure mechanic. Ordinary villager conversion should not be treated as a guaranteed Brute spawn.

As a Tier-3 invader it resists knockback. A sprinting melee hit adds 3 damage and strong knockback, then ends the sprint. It attacks defenders and the Nexus and can mine obstacles. Equipment can change its combat role; weapons, armor and abilities remain configurable.

Model and armor

The current renderer uses the supplied villager Brute geometry and textures/entity/zombie/villager_brute.png, rather than stretching the ordinary Zombie Villager skin. The preview above shows the adult body, nose, outer torso and original texture. Drag to rotate and scroll to zoom.

Equipped helmets, leggings and boots use armor fitted to this model and follow its pose. Babies use baby-scaled geometry. The renderer deliberately has no chestplate geometry: an equipped chestplate is not drawn. An invisible chestplate does not prove an empty slot or the loss of its armor attributes.

The preview displays the bare adult model, without equipment rolls, enchantments, baby scaling or live combat animation. In game, wave equipment and per-mob abilities still apply. Its Tier-3 charge, bonus damage and recovery follow the shared Brute sprint. The visual change adds no new profession, cure recipe or separate attack.

Spawning and waves

Entity ID: invmod:zombie_villager_brute. Its dedicated egg is invmod:zombie_villager_brute_spawn_egg; it creates the Tier-3 variant directly.

/give @s invmod:zombie_villager_brute_spawn_egg
/summon invmod:zombie_villager_brute ~ ~ ~

It is a wave-pool variant, not a guaranteed natural replacement of its base mob. There is no fixed first-wave unlock: selection depends on the theme, available budget, active mob settings and a valid spawn location. Standard adult pool cost: 6. RANDOM and RANDOMHELL use their own cost rules (5 for these non-boss mobs); baby options and variant rolls can have different purchase costs.

Shipped theme memberships: ARMORED, RANGED, MIXED, RANDOM, RANDOMHELL, BRUTES, UNDEAD. These list defaults, not a guarantee of appearance. For built-in pool restrictions versus editable custom themes, see mob modes and Custom Themes.

Drops

Delegates to the vanilla Zombie Villager loot table. Rotten flesh and conditional rare iron ingots, carrots or potatoes. Vanilla kill conditions, Looting and server loot changes apply. Tier 3 adds no guaranteed special item; carried equipment drops follow equipment rules.

Compare the base mob and the Brute family overview.