Skeleton • Ranged

IM Bogged

A poison-arrow skeleton that carries the Bogged's shearing mechanic into the invasion mob framework.

IM Bogged Spawn EggSpawn egg
invmod:bogged_spawn_egg
Drag to rotate • Scroll to zoom

Combat profile

For Minecraft 26.3 / NeoForge, wave base values and supported behavior can be changed per registry entry: see health, damage and base armor and mob abilities. Tier, size and wave scaling still apply.

Health16 HP (8 hearts)
Movement speed0.21
Poison duration5 seconds
Bow interval2.5–3.5 seconds

Behavior

Separate variant: Bogged Tier 2 documents its entity ID, default cost, configuration and drops. It has no dedicated spawn egg.

The IM Bogged inherits IM Skeleton behavior and targets players and allied defenders. With a bow and no nearby target, it uses ranged attacks against the Nexus. Its poison arrows fire every 50 ticks on Hard difficulty and every 70 ticks otherwise.

Shearing

An unsheared IM Bogged can be sheared exactly like its vanilla counterpart. The sheared state is saved and also transfers when a vanilla Bogged is replaced.

Use Shears for vanilla Bogged shearing loot

For configured snipers and this family's separately configured tier-2 variant, see Sniping and shooter towers: the ability allows ranged attacks up to 32 blocks and can combine with towering for a four-block firing position. Equipment, sight lines, and construction conditions still apply.

With Tiny Skeletons installed, see the baby-variant guide for spawning, retained equipment, thrown projectiles, weapon switching and the Wither Rose interaction.

Drops

Death loot delegates to the vanilla Bogged loot table, including its normal Bone and Arrow drops.

Bone • vanilla rates
Arrow • vanilla rates

Vanilla replacement

An active Nexus converts vanilla Bogged—including already loaded ones—to the IM version at 30% of their original maximum health. Baby Bogged from the Tiny Skeletons compatibility are supported as well.

See wave weapons and repeated armor rolls, active shield defense and persistent harmful arrow effects for changes to newly spawned attackers.