Teleporting • Siege

IM Enderman

A water-sensitive siege invader that removes a blocking block, carries it onward, and teleports toward distant targets.

IM Enderman Spawn EggSpawn egg
invmod:enderman_spawn_egg
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Combat profile

For Minecraft 26.3 / NeoForge, wave base values and supported behavior can be changed per registry entry: see health, damage and base armor and mob abilities. Tier, size and wave scaling still apply.

Health40 HP
Attack damage7
Movement speed0.30
Follow range48 blocks
Melee pursuit1.2× speed
Projectile defenseUp to 64 teleport attempts

Behavior

An Enderman-class host carrying a permanent Silverfish infection releases 1–4 IM Endermites on death, even if Silverfish have since been disabled.

It targets players and allied defenders, then attacks or advances toward the Nexus. If the target is over 16 blocks away, it attempts to teleport closer every ten ticks. Projectiles trigger repeated escape attempts, and most environmental damage triggers a random teleport.

Carried blocks

The Enderman can take a non-air block obstructing its route. While carrying it, terrain destruction is disabled. The block state is saved, rendered in its hands in game, and the block item drops when the Enderman dies.

Drops

Base loot follows the vanilla Enderman table. The carried block drops in addition, and the shared IM drop logic gives a 25% Small Remnants chance.

Ender Pearl • vanilla rates
Small Remnants • 25%

Vanilla replacement

An active Nexus converts vanilla Endermen into IM Endermen with 30% of their original maximum health.

For a Zombie using the same block-theft ability, see Ender Zombie, whose living Shulker helmet teleports with it after damage.