Combat profile
Shipped defaults for Minecraft 26.3 / NeoForge. Server base stats, wave scaling and ability settings can change these values. Existing server configurations may retain older costs and theme assignments.
Behavior
Inherits IM Zombie targeting, Nexus attacks, mining and stair building. Its enabled Enderman block-theft ability lets it take an obstructing block before mining it, like an IM Enderman. While carrying a block, terrain destruction is disabled; the carried block is saved and drops on death.
Every new spawn receives one persistent, living vanilla Shulker as a helmet. The shell surrounds the head at 55% Shulker scale and follows head rotation and pitch. The passenger does not take over movement: the Zombie still walks and pursues its targets normally. A killed helmet is not automatically replaced.
After a successful damage hit, a surviving Zombie attempts to teleport to a valid nearby position with its passengers. It can try up to 64 locations, approximately ±32 blocks along each axis, and rejects destinations obstructing the helmet or placing it in liquid. Terrain can prevent escape, so teleportation is not guaranteed. It cannot convert to Drowned.
Default weapon and armor abilities are enabled. The helmet is a separate living entity, not an ordinary equipment-slot item; damaging or killing it and damaging the Zombie are distinct actions.
Spawning & configuration
Entity ID: invmod:ender_zombie. Default themes: RANGED, MIXED, RANDOM, RANDOMHELL, UNDEAD, ZOMBIES. Use Themes and the entity configuration to change participation and costs.
The shipped wave spawn location is default. The spawn-location setting applies to Nexus waves; it does not change movement or damage immunity. There is no dedicated vanilla replacement for this mob.
Use its dedicated egg from the creative inventory, or /give @s invmod:ender_zombie_spawn_egg with command permission. To summon the entity directly, use /summon invmod:ender_zombie. See the Spawn Egg Reference. The egg shares its vanilla Zombie family icon but spawns this separately registered mob.
Drops
Uses the vanilla Zombie loot table, plus the shared 25% Small Remnants roll. A stolen block drops in addition. The living Shulker has its own vanilla loot rules; its loot is separate from the Zombie’s drops.
