Flying support • Pumpkin collector • Healing minions

IM Pumpkin Ghost

A flying collector that turns loose Pumpkins into healing minions for a living Big Pumpkin in the same dimension.

Silverfish Spawn Egg family egg artworkSpawn egg
invmod:pumpkin_ghost_spawn_egg
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Combat profile

Current Minecraft 26.3 / NeoForge defaults, before wave scaling and additional modifiers. Existing server settings may differ; see base stats and abilities.

Base health10 HP
Native roleHealing support
Flying speed0.6
Base armor0
Configured cost1; no themes
Entity IDinvmod:pumpkin_ghost

Appearance and pumpkin helmet drops

When a mob dies wearing a Pumpkin or Carved Pumpkin, it has a 10% chance to create a Pumpkin Ghost at its position, provided a living Big Pumpkin is loaded in the same dimension. The Ghost inherits the dead mob’s Nexus association. The presence check has no distance limit; the boss does not need to be ten blocks away.

Separately, a dying mob’s worn Pumpkin or Carved Pumpkin has a 50% equipment-drop chance. This replaces the usual equipment roll for that helmet, so it is not rolled twice or increased by Looting. An enchantment preventing equipment drops still prevents the drop. This helmet-drop rule does not need a living Big Pumpkin. See helmet protection and pickup.

The Ghost flies without gravity or fall damage. It needs a loaded, living Big Pumpkin in its dimension; without one it dies, even if created with a spawn egg. It picks a nearby loaded boss when it has none, and follows that boss until it is unavailable. There is no native ordinary item loot.

Collecting and carrying pumpkins

An empty-handed Ghost searches a 32-block area for the nearest dropped Pumpkin or Carved Pumpkin, then flies toward it. Collection requires line of sight and proximity within 1.5 blocks. It consumes one item and displays one Pumpkin Minion between its hands. Other items and remaining Pumpkins in the stack stay on the ground; Melons are not supplies.

It carries only one minion at a time and follows the boss above its head while waiting. As long as the Big Pumpkin has its upper segment, the Ghost keeps carrying. A successful damage hit makes the Ghost lose its carried minion and resume searching; no replacement Pumpkin item is refunded. The carried state and Nexus binding survive saving, and the boss is found again after loading.

Pumpkin Minion: a healing projectile

When its boss is broken, the carrying Ghost throws a minion if the boss is within 12 blocks and visible. Entity invmod:pumpkin_minion is a short-lived healing projectile, not a separate wave mob: it has no registered spawn egg, wave price or theme entry.

The minion steers toward that boss at 0.65 blocks per tick and expires after at most about 5 seconds. Only an actual collision with the living target heals 25% of its maximum health (75 HP at the 300-HP default). A solid block stops the projectile without healing. It cannot heal players or another arbitrary mob. Direct damage does not destroy the projectile; use cover or stop the carrier before the throw.

Healing above half health restores the upper segment and normal movement; exactly half is still broken. The Ghost can then collect another Pumpkin, but waits again if the boss is whole. See segment loss, fire aura and speed.

Counterplay and troubleshooting

Pick up loose Pumpkins, hit a carrying Ghost to erase its minion, or kill it before it throws. Place solid cover between the thrower and the boss. Destroying the last loaded Big Pumpkin also removes the Ghosts’ reason to survive.

  • Ghost immediately dies: first spawn a Big Pumpkin in the same loaded dimension. An unloaded boss does not satisfy the check.
  • No collection: use Pumpkin or Carved Pumpkin, leave a visible route and check whether the Ghost already carries a minion.
  • No throw: the boss must be broken, visible and within twelve blocks.
  • No healing: the projectile must reach its assigned living boss before a block or its lifetime stops it.

Spawning and configuration

Entity: invmod:pumpkin_ghost. With command permission: /give @s invmod:pumpkin_ghost_spawn_egg. The dedicated egg uses original Minecraft Silverfish egg artwork. Spawn a Big Pumpkin first when testing.

The shipped entry is Active, non-boss, cost 1, health 10, base armor 0, no themes. Its configured damage baseline is 2, but its native AI collects and throws healing minions rather than using a normal melee goal. Active alone does not add it to themed wave purchases. Assign a theme or squad only if you also arrange a living boss; see pumpkin configuration. Default spawn location is default, following the global layer for configured wave spawns; it does not relocate death-created Ghosts.