Combat profile
Current Minecraft 26.3 / NeoForge defaults, before wave scaling and additional modifiers. Existing server settings may differ; see base stats and abilities.

Summoning and pumpkin helmets
The Big Pumpkin moves with Slime-like hops and jump/squish sounds, combined with Wither ambient, hurt and death sounds. It is natively fire immune, takes no fall damage and does not split into smaller Slimes on death.
Every 200 ticks (10 seconds at 20 TPS), it stops for a 40-tick (2-second) summoning animation. Its lower segment grows to twice its normal size and shrinks again. It is invulnerable throughout the animation; the summon happens at its midpoint. The cooldown runs during this pause, so it is not an extra ten seconds after the animation finishes.
It chooses a random helmet-compatible mob from the available Versus purchase catalog, excluding another Big Pumpkin. A spawn needs a loaded, collision-free position with support inside the world border; blocked space can prevent a summon. The child receives a Pumpkin or Carved Pumpkin, the Big Pumpkin’s current target and its Nexus association when supported. Armor permission and usable head slots apply.
Contact also equips living, helmet-compatible mobs that do not already wear either pumpkin type. This can replace an existing non-pumpkin helmet. It is separate from ordinary item pickup and does not require a dropped pumpkin. Both pumpkin helmets grant the wearer fire protection.
Living players within 10 blocks see the Carved Pumpkin screen overlay, including in third-person view. Changing camera mode does not remove it; move outside the radius or defeat the boss.

Broken segment and healing
At 50% health or less (150 HP with default health), the upper segment disappears and drops one Pumpkin. The stem moves onto the lower segment; the collision height shrinks from 3.3125 to 2.5 blocks, while width stays 1.5 blocks. The broken boss moves twice as fast.
At strictly less than 50%, it also ignites living, attackable enemy mobs within 5 blocks for four seconds, refreshing the fire while they remain nearby. Team damage rules protect allies; this aura selects mobs, not players.
A Pumpkin Minion hit heals 25% of maximum health (75 HP by default). Healing above 50% restores the upper segment and normal speed; reaching exactly 50% leaves it broken. Losing the restored segment again drops another Pumpkin. Ghosts carry their minions until the boss is broken.

Death rewards
One Carved Pumpkin on death
Healing Candy particle
Pumpkin Cookie particle
Halloween Cake particleIts normal death loot is one Carved Pumpkin. A firework sound accompanies a burst of Healing Candy, Pumpkin Cookie and Halloween Cake particles. The candy burst is visual; it does not drop edible candy items.
After the burst, each living, non-Spectator player within 10 blocks receives the native effects of an Enchanted Golden Apple, without consuming an apple. This is an area reward, not restricted to the killer or the boss’s owner. Normal death-loot rules still govern the item drop.
Nexus ownership, broken state, summoning progress/cooldown and the one-time death-reward flags are saved. Reloading does not restart a completed death reward.
Counterplay
Use direct damage rather than fire. Save attacks during the invulnerable summoning pause, clear reinforcements and intercept Pumpkin Ghosts and their supplies. Cover can stop healing minions. Expect faster movement once the upper segment breaks, and avoid leaving dropped Pumpkins nearby. Stay within ten blocks at death to receive the apple effects if it is safe.
Spawning and configuration
Entity: invmod:big_pumpkin. With command permission, use /give @s invmod:big_pumpkin_spawn_egg. Its registered egg uses Minecraft Silverfish egg artwork; it is not a crafting recipe. See egg Nexus association.
The shipped entry is Active, Boss enabled, cost 200, with themes MIXED, RANDOM and RANDOMHELL. The Boss flag adds it to the extra-boss candidates in the last phase of every fifth wave from wave 15; selection is random, not guaranteed. Boss status does not exclude ordinary eligible purchases. RANDOMHELL uses its separate boss price of 20; see budget rules.
Default spawn location is default, which follows the global spawn layer. It has no default weapons, armor, mining or building abilities. Native fire immunity remains even if the added Fireproof switch is off. Review preserved settings, missing Ghost entries and regeneration before changing an existing world.
