Combat profile
For Minecraft 26.3 / NeoForge, wave base values and supported behavior can be changed per registry entry: see health, damage and base armor and mob abilities. Tier, size and wave scaling still apply.
Behavior
Separate variant: Stray Tier 2 documents its entity ID, default cost, configuration and drops. It has no dedicated spawn egg.
It inherits IM Skeleton mining, targeting, ranged combat and Nexus assault while retaining the Stray's slowing arrows.
For configured snipers and this family's separately configured tier-2 variant, see Sniping and shooter towers: the ability allows ranged attacks up to 32 blocks and can combine with towering for a four-block firing position. Equipment, sight lines, and construction conditions still apply.
With Tiny Skeletons installed, see the baby-variant guide for spawning, retained equipment, thrown projectiles, weapon switching and the Wither Rose interaction.
Drops
Loot follows the vanilla Stray table.
Bones
ArrowsVanilla replacement
Active-Nexus vanilla Strays may convert with 30% health.
See wave weapons and repeated armor rolls, active shield defense and persistent harmful arrow effects for changes to newly spawned attackers.
