Combat profile
For Minecraft 26.3 / NeoForge, wave base values and supported behavior can be changed per registry entry: see health, damage and base armor and mob abilities. Tier, size and wave scaling still apply.
Default values for Minecraft 26.3 / NeoForge. Server configuration and wave scaling can change combat values and abilities.
Behavior
It retaliates against attackers, targets players and Iron Golems, and advances on the Nexus. Melee attacks use Hoglin knockback. While grounded and not stunned, it can charge a target 5–20 blocks away for 15 ticks (0.75 seconds). A Nexus-bound Hoglin making almost no horizontal progress for 60 ticks (three seconds) can instead charge toward the Nexus. Each completed charge starts a 600-tick (30-second) cooldown. Its base movement speed is 0.20.
The charge breaks eligible obstacles only when mobGriefing is enabled. Nexus blocks, indestructible blocks and blocks beside ladders are protected. Block drops follow destructed-blocks-drop. Default Hoglins have no mining or building abilities and are not fireproof.
Spawning and waves
Entity: invmod:hoglin. Creative spawn egg: invmod:hoglin_spawn_egg. It is an active, non-boss wave participant with a default cost of 14. Default themes: NETHER, SIEGE, MIXED, RANDOM, RANDOMHELL and BRUTES. Selection depends on the wave plan, budget, server configuration and available spawn positions, rather than a guaranteed first wave. See Waves.
Drops
Uses the vanilla Hoglin loot table: 2–4 Porkchops and 0–1 Leather before Looting bonuses. Porkchops are cooked when the mob is burning or the attacking weapon meets the vanilla loot-smelting enchantment condition.
Porkchop • 2–4
Leather • 0–1Hoglin, Zoglin and conversion
The IM Zoglin shares this combat implementation, but has different appearance, sounds and loot. IM Hoglin is a separately registered invasion mob, not a vanilla Hoglin with extra goals.
In this branch, IM Hoglin has no vanilla Hoglin zombification timer. The overworld-piglin-conversion setting governs vanilla Hoglin conversion; it does not add a timer to this IM variant. A vanilla Hoglin killed by an eligible invasion mob can become an IM Zoglin, not an IM Hoglin.
See the family conversion rules and registered spawn eggs.
