Combat profile
Current Minecraft 26.3 / NeoForge defaults, before wave scaling and additional equipment. Existing server configurations may differ. Configure the relevant registry entry under base stats and abilities.
Rare appearance, speed and sounds
A newly spawned Fat Zombie has a 1% chance to become Homer. The variant uses a dedicated model and texture and automatically receives a visible Homer nametag. Its movement attribute is doubled: the default Fat Zombie value of 0.17 becomes 0.34 before other modifiers. Health, attack, wave cost and themes remain those of the Fat Zombie.
Its only permitted mob sound is “D’oh!” on damage, with slightly varying pitch. It has no ambient, footstep, feeding, burp or death sound. The variant is not a separate registry entity, and giving an ordinary Fat Zombie a Homer name does not activate the model or speed modifier.
Feeding and counterplay
All Fat Zombie feeding rules remain: nearby living IM mobs can be consumed, the victim is removed without normal death loot, and Homer gains its remaining health, attack and size. Eating lasts 32 ticks with damage immunity, and the 200-tick feeding cooldown starts when a meal begins.
Fight between meals and isolate it from other IM mobs before it grows. Plan for its doubled closing speed; its lack of footsteps or ambient sounds makes visual checks useful. It retains Fat Zombie mining, targeting and equipment restrictions rather than gaining a new dash or throw.
Drops
Same as the Fat Zombie: vanilla Zombie loot, conditional rare drops and equipment rules, plus the independent 25% chance of 1 Small Remnants. There is no Homer-specific guaranteed item.
Rotten Flesh • vanilla table
1 Small Remnants • independent 25%Spawning and persistence
Homer shares invmod:fat_zombie, its config entry and its egg invmod:fat_zombie_spawn_egg. There is no separate Homer entity or egg. Normal finalized Fat Zombie spawns and the registered spawn-egg path make the one-time 1% roll; repeatedly reloading an existing mob does not reroll it.
Homer status, the completed roll, feeding progress and growth are saved. The speed modifier is restored without stacking extra copies on reload. An administrative raw spawn that bypasses spawn initialization is not guaranteed to make the variant roll. The nametag identifies a rolled Homer, not a dedicated egg preset.
Default themes: SWARM, MIXED, RANDOM, RANDOMHELL, BRUTES, UNDEAD. Edit them in Custom Themes. Wave cost is a budget value; RANDOM and RANDOMHELL can use different pricing rules. See wave purchases and scaling.
Related: Fat Zombie and Charger Zombie.
