Combat profile
Current Minecraft 26.3 / NeoForge defaults, before wave scaling and additional equipment. Existing server configurations may differ. Configure the relevant registry entry under base stats and abilities.
Tunneling and tools
The Mole never attacks living creatures, even after being hurt or in Versus. It moves toward and attacks its attack Nexus instead. An unbound Mole has no Nexus objective. Its default damage value of 0 does not make a Nexus-bound Mole harmless to your core.
Older Minecraft versions: the 1.20.1 port uses Pig sounds because Armadillo is unavailable. Both the 1.20.1 and 1.21.1 ports omit Copper tools from the random tool pools. The seven-material pool above describes 26.3.
It receives a randomly selected pickaxe and shovel when created, even without an active Nexus. On Minecraft 26.3 each tool independently comes from Wood, Stone, Copper, Iron, Gold, Diamond or Netherite. It switches the held tool to a shovel for shovel-mineable blocks and to a pickaxe otherwise; it does not collect replacement tools from the ground. Both tools can receive the existing wave enchantment roll and persist as equipment.


Mining multiplier: 3×. Actual break time still depends on block hardness, the selected tool, enchantments and effects. This is faster block breaking, not three times its movement speed.
Its route seeks at least four blocks of surface cover above its body. It first descends toward that depth, travels toward the Nexus in short waypoints and normally starts ascending only within two blocks horizontally of the Nexus column. If the Nexus is lower, it can continue down there. Bedrock found directly below it within ten blocks prevents further descent, including near the Nexus.
Defaults enable mining, stairing, bridging, descending spiral staircases and engineer towers; the separate simple towering ability is off. It uses Dirt as its configurable construction block. See shared construction, descent and tower repair. It uses Armadillo sounds on 26.3 and does not undergo Pigman Engineer zombification.
Counterplay
Watch the ground beneath and beside your Nexus, not only the visible wall. Intercept the Mole's tunnel before it reaches the Nexus column; it will not retaliate against you. Surface-only walls leave its preferred route open, and construction abilities can restore access after a route is damaged. Its default fireproof ability is off.
Drops
Under ordinary mob-loot rules, one reward is selected from the table below. Each entry has equal weight. The Nether table replaces the non-Nether table; these are not cumulative. The two Coal entries are separate equally weighted choices in the selection pool, so Coal collectively has a 1/3 chance outside the Nether.
| Dimension | One selected reward | Entry chance |
|---|---|---|
| Outside the Nether | 3–4 Coal; 1–2 Coal; 1 Diamond; 1 Emerald; 2–3 Copper Ingots; 1–2 Gold Ingots | 1/6 each entry |
| Nether | 1 Netherite Scrap; 1–2 Gold Ingots; 3–4 Nether Quartz | 1/3 each entry |
Independent bonuses: a 10% chance to drop the currently held tool, plus the shared IM 25% chance of 1 Small Remnants. The spare tool is not part of the special tool roll. No Pigman Engineer pork or leather bonus is added; Looting does not increase this dedicated table or the special tool chance.
Two non-Nether reward entries
1 Diamond • one possible reward
1 Emerald • one possible reward
2–3 Copper Ingots
1–2 Gold Ingots
1 Netherite Scrap • Nether pool
3–4 Nether Quartz • Nether pool
1 Small Remnants • independent 25%Spawning and configuration
Active, non-boss wave option, selected according to phase theme, budget and server settings. It is not guaranteed at a fixed wave. Default spawn location: underground. This selects the mob’s own wave environment. The global spawn-layer override takes precedence; see per-mob locations to change it.
With command permission: /give @s invmod:mole_spawn_egg. The egg has its own ID and uses original Minecraft family artwork; it is not a crafting recipe. See Nexus association and equipment for egg spawns. Its specialist entry is distinct from ordinary vanilla-family invasion replacement.
Default themes: UNDERGROUND, MIXED, SIEGE, RANDOM, RANDOMHELL. Edit them in Custom Themes. Wave cost is a budget value; RANDOM and RANDOMHELL can use different pricing rules. See wave purchases and scaling.
Related: Pigman Engineer, Zombie Miner and Burrower.
