Combat profile
For Minecraft 26.3 / NeoForge, wave base values and supported behavior can be changed per registry entry: see health, damage and base armor and mob abilities. Tier, size and wave scaling still apply.
Behavior
Specialists: Skeleton Breacher carries a Multishot crossbow and TNT; Skeleton Builder builds siege towers and summoning gravestones. Their costs and abilities have independent configuration entries.
Cold counterpart: Frost Skeleton T1/T2, with freezing attacks and Frozen crafting materials.
Separate variant: Skeleton Tier 2 documents its entity ID, default cost, configuration and drops. It has no dedicated spawn egg.
It keeps vanilla Skeleton equipment and ranged fundamentals, adds mining and Nexus navigation, and can shoot the Nexus directly. Baby variants may throw items or use a wooden sword.
For configured snipers and this family's separately configured tier-2 variant, see Sniping and shooter towers: the ability allows ranged attacks up to 32 blocks and can combine with towering for a four-block firing position. Equipment, sight lines, and construction conditions still apply.
With Tiny Skeletons installed, see the baby-variant guide for spawning, retained equipment, thrown projectiles, weapon switching and the Wither Rose interaction.
Drops
Loot follows the vanilla Skeleton table.
Bones • vanilla rates
Arrows • vanilla ratesVanilla replacement
During an active Nexus invasion, eligible vanilla Skeletons can be replaced by this IM equivalent with 30% of their current health.
See wave weapons and repeated armor rolls, active shield defense and persistent harmful arrow effects for changes to newly spawned attackers.
Versus purchases: see unique Skeleton tiers, default prices and separate baby unlocks, including the 1.20.1/1.21.1 duplicate-offer correction.
