Combat profile
Shipped defaults for Minecraft 26.3 / NeoForge. Server base stats, wave scaling and ability settings can change these values.
Behavior
Inherits the Skeleton combat and equipment abilities. Its default weapon is a Frozen Bow. Damaging Frozen Arrow hits immobilize victims for 3 seconds; its projectiles additionally apply Slowness I for 30 seconds and Mining Fatigue I for 10 seconds. Frost ammunition is also used for Nexus shots.
Tier 1 costs 3 Rift Flux. Frost Skeleton Tier 2 costs 4 and has a separate configuration.
Water directly beneath its feet becomes permanent Packed Ice. Only water blocks are replaced; waterlogged blocks stay intact. It is immune to freezing and can walk on powder snow. Fire and lava deal double damage with the default non-fireproof settings.
Spawning & configuration
Entity ID: invmod:frost_skeleton. Default themes: SWARM, ARMORED, RANGED, UNDERGROUND, MIXED, RANDOM, RANDOMHELL, UNDEAD, SKELETONS. Use Themes and the entity configuration to change participation and costs.
Use its dedicated egg from the creative inventory, or /give @s invmod:frost_skeleton_spawn_egg with command permission. See the Spawn Egg Reference. There is no dedicated vanilla replacement for this frost variant.
Other cold invaders include IM Freeze, whose snowball volleys apply Slowness and whose shields deflect projectiles.
Drops
Frozen Bones and Frozen Arrows replace ordinary bones and arrows. The carried Frozen Bow can rarely drop as equipment. Tier 2 uses the same frost loot table.
Frozen Bone
Frozen Arrow
Frozen Bow • rare equipment dropUse these for frost recipes; the arrow guide explains their ammunition effect.
