Combat profile
For Minecraft 26.3 / NeoForge, wave base values and supported behavior can be changed per registry entry: see health, damage and base armor and mob abilities. Tier, size and wave scaling still apply.
Behavior
It retains the vanilla Breeze brain and wind attacks, but recognizes players and player-allied living entities as enemies. It scans every 10 ticks and uses Blaze-style flight to approach distant targets and cross walls.
Direct Nexus attack
In Minecraft 26.3 / NeoForge, a Breeze bound to an active Nexus flies toward its center when it has no living attack target. It clears the vanilla brain’s idle walking objective so random wandering cannot override the Nexus approach. Its wall-crossing flight helper can find an approach around cover.
Within 3 blocks of the Nexus center, it requests 2 base Nexus damage every 20 ticks (one second at 20 TPS). Approaching from outside that range, or switching back from a living target, resets the cooldown to 40 ticks, so the first hit normally waits about two seconds in range. This is a direct proximity attack, separate from its wind-charge attacks against defenders; it does not require a wind charge to hit the Core.
Compare the ground-based Endermite Nexus attack and the IM Blaze that this mob becomes in fire.
Fire conversion
If burning or standing in lava, the IM Breeze transforms into an IM Blaze. Position, motion, equipment, name, Nexus binding, persistence, passengers, and proportional health are preserved.
Drops
Death loot delegates to the vanilla Breeze loot table.
Breeze Rod • vanilla ratesVanilla replacement
With an active Nexus, vanilla Breezes are converted into IM Breezes at 30% of the original maximum health. They can also appear in normal, stable, strong, flying, fast, and ranged themed wave pools.
