Combat profile
Current Minecraft 26.3 / NeoForge defaults, before wave scaling and additional modifiers. Existing server settings may differ; see base stats and abilities.

Capture and retreat
Visible, attackable players take priority, followed by eligible mob targets, even beside the Nexus. The Bug Clawer opens its front claws first, attaches one target between them, then closes the claws. Opening and closing each take six ticks (0.3 seconds at 20 TPS). The target must remain visible, in melee range and eligible throughout the opening.
It cannot capture Creative or Spectator players, protected Versus allies, or a target already riding or carrying another entity. Versus ownership and ally protection continue to apply. Its claws and eyes follow the head’s horizontal and vertical look direction.
While carrying, it searches for a retreat route away from the attacked Nexus. An unbound Bug Clawer retreats away from the capture position instead. Its captive takes the current attack damage every 40 ticks (2 seconds): 3 damage at the shipped baseline before defenses and scaling. The first periodic hit follows capture; it is not a separate instant grab hit.
Dismounting or the captive’s death ends the carry. Stunning or killing the Bug Clawer releases its passenger; becoming protected also ends capture. If no valid visible target remains, the Bug Clawer can resume attacking the Nexus. The creature does not keep an invisible lost target at the expense of its Nexus attack.
Movement and equipment limits
Its six legs move like a spider’s legs. The hitbox is 0.6 blocks wide and 0.9 blocks high, and the model is narrowed accordingly: it can move through open doors and one-block-high passages. A low gap alone is not a reliable defense. It retains the Spider family’s natural climbing even though the added Climbing ability defaults to off.
Mining is enabled by default and uses the Spider family’s 0.5× tool-based mining multiplier; see shared block mining. Weapons, armor and construction default to off. It rejects armor equipment and item pickup, clears saved armor on load, and never generates friendly jockeys. Turning Armor on does not bypass these native restrictions.
Counterplay
Keep distance and break line of sight before the grab completes. If captured, use the normal dismount control (Sneak by default), or have another player kill or stun the carrier. Defend doors and low passages with actual barriers rather than relying on height. In Versus, use friendly units without exposing the owner as an eligible enemy target.
Drops
Uses the normal Minecraft Spider loot table: String and the conditional Spider Eye drop, subject to normal loot rules. An adult also has the inherited 25% chance for one Small Remnants; the extra Remnants roll is skipped for babies. See additional mob drops.
Spawning and configuration
Entity: invmod:bug_clawer. With command permission: /give @s invmod:bug_clawer_spawn_egg. Its dedicated egg uses Minecraft Spider egg artwork. See egg Nexus association and equipment limits.
The shipped entry is Active, non-boss, cost 4, compared with 2 for the ordinary IM Spider. Default themes are SWARM, UNDERGROUND, MIXED, RANDOM and RANDOMHELL. It is excluded from the default SPIDER and ARMORED pools despite its Spider ancestry. Budget and theme selection determine appearances; there is no fixed debut wave.
Default spawn location is default, following the global layer. Review native-pool configuration limits and custom theme membership when changing its roster. Base health is 18 HP and base armor is zero.