Combat profile
Shipped defaults for Minecraft 26.3 / NeoForge. Server base stats, wave scaling and ability settings can change these values.
Behavior
Inherits Jumping Spider pouncing and helmet equipment support. Successful melee attacks apply Slowness I and Mining Fatigue I for 200 ticks (10 seconds). It keeps attacking after reaching its path destination, including against enemy Versus players. Effects require a successful hit; normal melee reach, cooldown and damage checks apply. Read Versus army priority and owner protection: its own owner is protected, and eligible opposing army mobs take priority over an enemy owner.
Default high jumping is enabled with a jump-height setting of 4. Costs 5 Rift Flux, two more than the ordinary Jumping Spider. Its inherited pounce uses strength 1.55 and an 18-tick interval; safe fall distance is 13 blocks.
Water directly beneath its feet becomes permanent Packed Ice. Only water blocks are replaced; waterlogged blocks stay intact. It is immune to freezing and can walk on powder snow. Fire and lava deal double damage with the default non-fireproof settings.
Spawning & configuration
Entity ID: invmod:jumping_frost_spider. Default themes: ARMORED, UNDERGROUND, SPIDER, FAST, MIXED, RANDOM, RANDOMHELL. Use Themes and the entity configuration to change participation and costs.
Use its dedicated egg from the creative inventory, or /give @s invmod:jumping_frost_spider_spawn_egg with command permission. See the Spawn Egg Reference. There is no dedicated vanilla replacement for this frost variant.
Drops
Frozen String and Frozen Eye replace normal string and spider eyes. The eye drop uses the spider-style player-kill condition; it is not guaranteed on every kill. Existing Small Remnants rolls remain.
Frozen String
Frozen EyeUse string for the Frozen Bow and eyes for Frozen Arrows; see crafting patterns.
