Skeleton • Ranged debuffer

IM Parched

A desert skeleton whose arrows weaken defenders for thirty seconds.

IM Parched Spawn EggSpawn egg
invmod:parched_spawn_egg
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Combat profile

For Minecraft 26.3 / NeoForge, wave base values and supported behavior can be changed per registry entry: see health, damage and base armor and mob abilities. Tier, size and wave scaling still apply.

Health16 HP
Range16 blocks
Shot delay50–70 ticks
Arrow effectWeakness, 30 s

Behavior

Separate variant: Parched Tier 2 documents its entity ID, default cost, configuration and drops. It has no dedicated spawn egg.

It keeps the IM Skeleton's ranged combat, navigation, equipment, and Nexus assault. Bow shots apply Weakness for 600 ticks, while the Parched itself cannot receive Weakness. It fires faster on Hard difficulty.

For configured snipers and this family's separately configured tier-2 variant, see Sniping and shooter towers: the ability allows ranged attacks up to 32 blocks and can combine with towering for a four-block firing position. Equipment, sight lines, and construction conditions still apply.

With Tiny Skeletons installed, see the baby-variant guide for spawning, retained equipment, thrown projectiles, weapon switching and the Wither Rose interaction.

Drops

Loot delegates to the vanilla Parched table.

Arrows • vanilla rates
Bones • vanilla rates

Vanilla replacement

During an active Nexus invasion, eligible vanilla Parched mobs can be replaced by this IM equivalent with 30% of their current health.

See wave weapons and repeated armor rolls, active shield defense and persistent harmful arrow effects for changes to newly spawned attackers.